CommandNavShowLadderBounds
0x0073b160 · 206 bytes · unknown
_Z26CommandNavShowLadderBoundsv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CommandNavShowLadderBounds() */
void CommandNavShowLadderBounds(void)
{
char cVar1;
int iVar2;
CBaseEntity *pCVar3;
Vector local_34 [12];
Vector local_28 [24];
cVar1 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar1 != '\0') {
pCVar3 = (CBaseEntity *)0x0;
while (iVar2 = CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar3,"func_simpleladder"), iVar2 != 0)
{
pCVar3 = (CBaseEntity *)
__dynamic_cast(iVar2,&CBaseEntity::typeinfo,&CFuncSimpleLadder::typeinfo,0);
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
(**(code **)(*(int *)(pCVar3 + 0x194) + 0x3c))(pCVar3 + 0x194,local_34,local_28);
*(uint *)(pCVar3 + 0x110) = *(uint *)(pCVar3 + 0x110) | 0x21;
NDebugOverlay::Box((Vector *)&vec3_origin,local_34,local_28,0,0xff,0,0,600.0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.