L L4D2node

CommandNavAnalyze

0x0073b120 · 52 bytes · unknown

_Z17CommandNavAnalyzev

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CommandNavAnalyze() */

void CommandNavAnalyze(void)

{
  char cVar1;
  
  cVar1 = UTIL_IsCommandIssuedByServerAdmin();
  if ((cVar1 != '\0') && (*(int *)(nav_edit._28_4_ + 0x30) != 0)) {
    CNavMesh::BeginAnalysis(TheNavMesh,false);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)