CNavMesh::DestroyArea
0x00739fd0 · 88 bytes · __thiscall
_ZNK8CNavMesh11DestroyAreaEP8CNavArea
Decompiled
undefined (2 params)
/* CNavMesh::DestroyArea(CNavArea*) const */
void __thiscall CNavMesh::DestroyArea(CNavMesh *this,CNavArea *param_1)
{
int iVar1;
int iVar2;
iVar1 = *(int *)(param_1 + 0x90);
iVar2 = DAT_00fe6000;
if ((0 < DAT_00fe6000) && (iVar2 = DAT_00fe6000 + -1, iVar1 != iVar2)) {
*(undefined4 *)(TheNavAreas + iVar1 * 4) = *(undefined4 *)(TheNavAreas + iVar2 * 4);
iVar2 = DAT_00fe6000 + -1;
}
DAT_00fe6000 = iVar2;
if (iVar1 < DAT_00fe6000) {
*(int *)(*(int *)(TheNavAreas + iVar1 * 4) + 0x90) = iVar1;
}
/* WARNING: Could not recover jumptable at 0x0073a026. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)param_1 + 4))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.