L L4D2node

CNavLadder::IsInUse

0x00735060 · 34 bytes · __thiscall

_ZNK10CNavLadder7IsInUseEPK11CBasePlayer

Decompiled

undefined (2 params)

/* CNavLadder::IsInUse(CBasePlayer const*) const */

uint __thiscall CNavLadder::IsInUse(CNavLadder *this,CBasePlayer *param_1)

{
  bool bVar1;
  undefined3 extraout_var;
  CNavLadder *local_14;
  CBasePlayer *local_10;
  
  local_14 = this;
  local_10 = param_1;
  bVar1 = ForEachPlayer<IsLadderFreeFunctor>((IsLadderFreeFunctor *)&local_14);
  return CONCAT31(extraout_var,bVar1) ^ 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)