CNavLadder::FindLadderEntity
0x007335d0 · 138 bytes · __thiscall
_ZN10CNavLadder16FindLadderEntityEv
Decompiled
undefined (1 param)
/* CNavLadder::FindLadderEntity() */
void __thiscall CNavLadder::FindLadderEntity(CNavLadder *this)
{
int *piVar1;
undefined4 *puVar2;
float local_18;
float local_14;
float local_10;
local_14 = (*(float *)(this + 0x14) + *(float *)(this + 8)) * 0.5;
local_10 = (*(float *)(this + 0x18) + *(float *)(this + 0xc)) * 0.5;
local_18 = (*(float *)(this + 0x10) + *(float *)(this + 4)) * 0.5;
piVar1 = (int *)UTIL_FindEntityByClassnameNearest("func_simpleladder",(Vector *)&local_18,16.0);
if (piVar1 != (int *)0x0) {
puVar2 = (undefined4 *)(**(code **)(*piVar1 + 0xc))(piVar1);
*(undefined4 *)(this + 0x38) = *puVar2;
return;
}
*(undefined4 *)(this + 0x38) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.