L L4D2node

CNavLadder::OnSplit

0x007325f0 · 161 bytes · __thiscall

_ZN10CNavLadder7OnSplitEP8CNavAreaS1_S1_

Decompiled

undefined (4 params)

/* CNavLadder::OnSplit(CNavArea*, CNavArea*, CNavArea*) */

void __thiscall
CNavLadder::OnSplit(CNavLadder *this,CNavArea *param_1,CNavArea *param_2,CNavArea *param_3)

{
  CNavArea *pCVar1;
  int iVar2;
  CNavLadder *pCVar3;
  longdouble lVar4;
  longdouble lVar5;
  
  iVar2 = 0;
  do {
    if (iVar2 == 2) {
      pCVar3 = this + 0x2c;
    }
    else if (iVar2 < 3) {
      pCVar3 = this + 0x28;
      if (iVar2 != 1) {
LAB_0073263f:
        pCVar3 = this + 0x24;
      }
    }
    else {
      pCVar3 = this + 0x30;
      if ((iVar2 != 3) && (pCVar3 = this + 0x34, iVar2 != 4)) goto LAB_0073263f;
    }
    if ((pCVar3 != (CNavLadder *)0x0) && (*(CNavArea **)pCVar3 == param_1)) {
      lVar4 = (longdouble)CNavArea::GetDistanceSquaredToPoint(param_2,(Vector *)(this + 4));
      lVar5 = (longdouble)CNavArea::GetDistanceSquaredToPoint(param_3,(Vector *)(this + 4));
      pCVar1 = param_3;
      if ((float)lVar4 < (float)lVar5) {
        pCVar1 = param_2;
      }
      *(CNavArea **)pCVar3 = pCVar1;
    }
    iVar2 = iVar2 + 1;
    if (iVar2 == 5) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)