L L4D2node

UTIL_TraceHull

0x0072e9d0 · 517 bytes · __cdecl

_Z14UTIL_TraceHullRK6VectorS1_S1_S1_jPK13IHandleEntityiP10CGameTrace

Decompiled

undefined (8 params)

/* UTIL_TraceHull(Vector const&, Vector const&, Vector const&, Vector const&, unsigned int,
   IHandleEntity const*, int, CGameTrace*) */

void UTIL_TraceHull(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,uint param_5,
                   IHandleEntity *param_6,int param_7,CGameTrace *param_8)

{
  CTraceFilterSimple local_6c [16];
  float local_5c;
  float local_58;
  float local_54;
  float local_4c;
  float local_48;
  float local_44;
  float local_3c;
  float local_38;
  float local_34;
  float local_2c;
  float local_28;
  float local_24;
  undefined4 local_1c;
  undefined1 local_18;
  undefined1 local_17;
  
  local_1c = 0;
  local_4c = *(float *)param_2 - *(float *)param_1;
  local_48 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
  local_44 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
  local_17 = local_48 * local_48 + local_4c * local_4c + local_44 * local_44 != 0.0;
  local_2c = (*(float *)param_4 - *(float *)param_3) * 0.5;
  local_28 = (*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * 0.5;
  local_24 = (*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * 0.5;
  local_3c = (*(float *)param_4 + *(float *)param_3) * 0.5;
  local_34 = (*(float *)(param_4 + 8) + *(float *)(param_3 + 8)) * 0.5;
  local_38 = (*(float *)(param_4 + 4) + *(float *)(param_3 + 4)) * 0.5;
  local_5c = *(float *)param_1 + local_3c;
  local_54 = *(float *)(param_1 + 8) + local_34;
  local_58 = *(float *)(param_1 + 4) + local_38;
  local_18 = local_28 * local_28 + local_2c * local_2c + local_24 * local_24 < 1e-06;
  local_3c = -local_3c;
  local_38 = -local_38;
  local_34 = -local_34;
  CTraceFilterSimple::CTraceFilterSimple
            (local_6c,param_6,param_7,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_5c,param_5,local_6c,param_8);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine((Vector *)param_8,(Vector *)(param_8 + 0xc),0xff,0xff,0,true,-1.0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)