CNavMesh::CreateObstacleTopAreas
0x00729fe0 · 282 bytes · __thiscall
_ZN8CNavMesh22CreateObstacleTopAreasEv
Decompiled
undefined (1 param)
/* CNavMesh::CreateObstacleTopAreas() */
void __thiscall CNavMesh::CreateObstacleTopAreas(CNavMesh *this)
{
int iVar1;
uint uVar2;
char cVar3;
int iVar4;
int *piVar5;
int iVar6;
int iVar7;
int iVar8;
int iVar9;
int iVar10;
if ((0 < DAT_00fe6000) && (iVar9 = *TheNavAreas, (*(uint *)(iVar9 + 0x54) & 0x4002) == 0)) {
iVar10 = 0;
do {
iVar8 = 0;
do {
piVar5 = *(int **)(iVar9 + 0x58 + iVar8 * 4);
iVar1 = *piVar5;
if (0 < iVar1) {
iVar7 = 0;
iVar6 = iVar1;
do {
if (iVar6 < 1) {
LAB_0072a04b:
iVar6 = 0;
uVar2 = uRam00000054;
}
else {
iVar4 = 0;
if (iVar7 != 0) {
do {
iVar4 = iVar4 + 1;
if (iVar4 == iVar6) goto LAB_0072a04b;
} while (iVar7 != iVar4);
}
iVar6 = piVar5[iVar4 * 2 + 1];
uVar2 = *(uint *)(iVar6 + 0x54);
}
if (((uVar2 & 0x4002) == 0) &&
(cVar3 = CreateObstacleTopAreaIfNecessary(this,iVar9,iVar6,iVar8,0,iVar10,iVar6),
cVar3 == '\0')) {
CreateObstacleTopAreaIfNecessary(this,iVar9,iVar6,iVar8,1);
}
if (iVar7 + 1 == iVar1) break;
iVar7 = iVar7 + 1;
piVar5 = *(int **)(iVar9 + 0x58 + iVar8 * 4);
iVar6 = *piVar5;
} while( true );
}
iVar8 = iVar8 + 1;
} while (iVar8 != 4);
iVar10 = iVar10 + 1;
} while ((iVar10 < DAT_00fe6000) &&
(iVar9 = TheNavAreas[iVar10], (*(uint *)(iVar9 + 0x54) & 0x4002) == 0));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.