CNavMesh::ValidateNavAreaConnections
0x00729090 · 779 bytes · __cdecl
_ZN8CNavMesh26ValidateNavAreaConnectionsEv
Decompiled
undefined (0 params)
/* CNavMesh::ValidateNavAreaConnections() */
void CNavMesh::ValidateNavAreaConnections(void)
{
int iVar1;
int *piVar2;
int iVar3;
int iVar4;
int iVar5;
int *piVar6;
int iVar7;
int local_38;
int local_2c;
int local_28;
int local_24;
int local_20;
local_38 = 0;
if (0 < DAT_00fe6000) {
do {
local_2c = 0;
iVar1 = *(int *)(TheNavAreas + local_38 * 4);
local_24 = iVar1;
do {
local_20 = 0;
piVar6 = *(int **)(local_24 + 0x58);
LAB_007290e0:
local_28 = *piVar6;
if (local_20 < local_28) {
do {
iVar5 = piVar6[local_20 * 2 + 1];
piVar2 = *(int **)(local_24 + 0x114);
if (0 < *piVar2) {
if (iVar5 != piVar2[1]) {
iVar4 = 0;
do {
iVar4 = iVar4 + 1;
if (iVar4 == *piVar2) goto LAB_00729129;
} while (iVar5 != piVar2[iVar4 * 2 + 1]);
if (iVar4 == -1) goto LAB_00729129;
}
Msg("Area %d has area %d on both 2-way and incoming list, should only be on one\n",
*(undefined4 *)(iVar1 + 0x8c),*(undefined4 *)(iVar5 + 0x8c));
piVar6 = *(int **)(local_24 + 0x58);
local_28 = *piVar6;
}
LAB_00729129:
local_20 = local_20 + 1;
iVar4 = local_20;
if (local_20 < local_28) {
do {
if (iVar5 == piVar6[iVar4 * 2 + 1]) {
Msg("Area %d has multiple outgoing connections to area %d in direction %d\n",
*(undefined4 *)(iVar1 + 0x8c),*(undefined4 *)(iVar5 + 0x8c),local_2c);
piVar6 = *(int **)(local_24 + 0x58);
}
iVar4 = iVar4 + 1;
} while (iVar4 < *piVar6);
}
piVar2 = *(int **)(iVar5 + 0x58 + (&CSWTCH_1514)[local_2c] * 4);
if (0 < *piVar2) {
if (iVar1 == piVar2[1]) goto LAB_007290e0;
iVar4 = 0;
do {
iVar4 = iVar4 + 1;
if (iVar4 == *piVar2) goto LAB_00729191;
} while (iVar1 != piVar2[iVar4 * 2 + 1]);
if (iVar4 != -1) goto LAB_007290e0;
}
LAB_00729191:
piVar2 = *(int **)(iVar5 + 0x114 + (&CSWTCH_1514)[local_2c] * 4);
if (0 < *piVar2) {
if (iVar1 == piVar2[1]) goto LAB_007290e0;
iVar4 = 0;
do {
iVar4 = iVar4 + 1;
if (iVar4 == *piVar2) goto LAB_007291c1;
} while (iVar1 != piVar2[iVar4 * 2 + 1]);
if (iVar4 != -1) goto LAB_007290e0;
}
LAB_007291c1:
Msg("Area %d has one-way connect to area %d but does not appear on the latter\'s incoming list\n"
,*(undefined4 *)(iVar1 + 0x8c),*(undefined4 *)(iVar5 + 0x8c));
piVar6 = *(int **)(local_24 + 0x58);
local_28 = *piVar6;
if (local_28 <= local_20) break;
} while( true );
}
local_20 = 0;
piVar6 = *(int **)(local_24 + 0x114);
LAB_00729208:
iVar5 = *piVar6;
if (local_20 < iVar5) {
do {
iVar4 = local_20 + 1;
iVar3 = piVar6[local_20 * 2 + 1];
iVar7 = iVar4;
if (iVar4 < iVar5) {
do {
if (iVar3 == piVar6[iVar7 * 2 + 1]) {
Msg("Area %d has multiple incoming connections to area %d in direction %d\n",
*(undefined4 *)(iVar1 + 0x8c),*(undefined4 *)(iVar3 + 0x8c),local_2c);
piVar6 = *(int **)(local_24 + 0x114);
}
iVar7 = iVar7 + 1;
} while (iVar7 < *piVar6);
}
piVar2 = *(int **)(iVar3 + 0x58 + (&CSWTCH_1514)[local_2c] * 4);
local_20 = iVar4;
if (0 < *piVar2) {
if (iVar1 == piVar2[1]) goto LAB_00729208;
iVar5 = 0;
do {
iVar5 = iVar5 + 1;
if (iVar5 == *piVar2) goto LAB_00729271;
} while (iVar1 != piVar2[iVar5 * 2 + 1]);
if (iVar5 != -1) goto LAB_00729208;
}
LAB_00729271:
Msg("Area %d has incoming connection from area %d but does not appear on latter\'s outgoing connection list\n"
,*(undefined4 *)(iVar1 + 0x8c),*(undefined4 *)(iVar3 + 0x8c));
piVar6 = *(int **)(local_24 + 0x114);
iVar5 = *piVar6;
if (iVar5 <= iVar4) break;
} while( true );
}
local_24 = local_24 + 4;
local_2c = local_2c + 1;
} while (local_2c != 4);
local_38 = local_38 + 1;
} while (local_38 < DAT_00fe6000);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.