CNavMesh::CommandNavSubdivide
0x00728bc0 · 1140 bytes · __thiscall
_ZN8CNavMesh19CommandNavSubdivideERK8CCommand
Decompiled
undefined (2 params)
/* CNavMesh::CommandNavSubdivide(CCommand const&) */
void __thiscall CNavMesh::CommandNavSubdivide(CNavMesh *this,CCommand *param_1)
{
CNavArea *pCVar1;
CNavMesh *pCVar2;
int iVar3;
char cVar4;
int iVar5;
longdouble lVar6;
float fVar7;
bool bVar8;
int local_30;
CNavArea *local_2c;
CNavArea *local_28;
CNavArea *local_24;
CNavArea *local_20 [4];
local_30 = 1;
if (*(int *)param_1 == 2) {
local_30 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
}
pCVar2 = TheNavMesh;
cVar4 = IsSelectedSetEmpty(TheNavMesh);
if (cVar4 == '\0') {
iVar5 = 0;
if (0 < *(int *)(pCVar2 + 0x4e0)) {
do {
iVar3 = local_30;
pCVar1 = *(CNavArea **)(*(int *)(pCVar2 + 0x4d4) + iVar5 * 4);
if (0 < local_30) {
fVar7 = (*(float *)(pCVar1 + 0x10) - *(float *)(pCVar1 + 4)) * 0.5;
if (fVar7 < 25.0) {
fVar7 = (*(float *)(pCVar1 + 0x14) - *(float *)(pCVar1 + 8)) * 0.5;
if (25.0 <= fVar7) {
lVar6 = (longdouble)SnapToGrid(TheNavMesh,fVar7 + *(float *)(pCVar1 + 8),false);
cVar4 = CNavArea::SplitEdit(pCVar1,true,(float)lVar6,&local_24,local_20);
if (cVar4 != '\0') {
Subdivider::SubdivideX((Subdivider *)&local_30,local_24,false,true,iVar3 + -1);
bVar8 = false;
LAB_00728eb3:
Subdivider::SubdivideX((Subdivider *)&local_30,local_20[0],bVar8,true,iVar3 + -1);
}
}
}
else {
lVar6 = (longdouble)SnapToGrid(TheNavMesh,fVar7 + *(float *)(pCVar1 + 4),false);
cVar4 = CNavArea::SplitEdit(pCVar1,false,(float)lVar6,&local_2c,&local_28);
pCVar1 = local_2c;
if (cVar4 != '\0') {
fVar7 = (*(float *)(local_2c + 0x14) - *(float *)(local_2c + 8)) * 0.5;
if (25.0 <= fVar7) {
lVar6 = (longdouble)SnapToGrid(TheNavMesh,fVar7 + *(float *)(local_2c + 8),false);
cVar4 = CNavArea::SplitEdit(pCVar1,true,(float)lVar6,&local_24,local_20);
if (cVar4 != '\0') {
Subdivider::SubdivideX((Subdivider *)&local_30,local_24,true,true,iVar3 + -1);
Subdivider::SubdivideX((Subdivider *)&local_30,local_20[0],true,true,iVar3 + -1);
}
}
else {
Subdivider::SubdivideX((Subdivider *)&local_30,local_2c,true,false,iVar3 + -1);
}
pCVar1 = local_28;
fVar7 = (*(float *)(local_28 + 0x14) - *(float *)(local_28 + 8)) * 0.5;
if (25.0 <= fVar7) {
lVar6 = (longdouble)SnapToGrid(TheNavMesh,fVar7 + *(float *)(local_28 + 8),false);
cVar4 = CNavArea::SplitEdit(pCVar1,true,(float)lVar6,&local_24,local_20);
if (cVar4 != '\0') {
Subdivider::SubdivideX((Subdivider *)&local_30,local_24,true,true,iVar3 + -1);
bVar8 = true;
goto LAB_00728eb3;
}
}
else {
Subdivider::SubdivideX((Subdivider *)&local_30,local_28,true,false,iVar3 + -1);
}
}
}
}
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(pCVar2 + 0x4e0));
}
}
else if (*(CNavArea **)(pCVar2 + 0x474) != (CNavArea *)0x0) {
Subdivider::SubdivideX
((Subdivider *)&local_30,*(CNavArea **)(pCVar2 + 0x474),true,true,local_30);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.