L L4D2node

IsWalkableTraceLineClear

0x007286e0 · 1208 bytes · __cdecl

_Z24IsWalkableTraceLineClearRK6VectorS1_j

Decompiled

undefined (3 params)

/* IsWalkableTraceLineClear(Vector const&, Vector const&, unsigned int) */

bool IsWalkableTraceLineClear(Vector *param_1,Vector *param_2,uint param_3)

{
  int iVar1;
  CBaseEntity *this;
  byte bVar2;
  char cVar3;
  byte bVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  int local_f4;
  undefined **local_e0 [4];
  uint local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  float local_64;
  float local_60;
  float local_5c;
  float local_44;
  CBaseEntity *local_24;
  
  fVar7 = *(float *)param_1;
  fVar6 = *(float *)(param_1 + 4);
  fVar5 = *(float *)(param_1 + 8);
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_e0,(IHandleEntity *)0x0,0,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  local_44 = 0.0;
  local_e0[0] = &PTR_ShouldHitEntity_00ca1b68;
  local_f4 = 0x32;
  local_d0 = param_3;
  bVar2 = (byte)(param_3 >> 2) & 1;
  do {
    local_94 = 0;
    local_88 = 1;
    local_bc = *(float *)param_2 - fVar7;
    local_98 = 0;
    local_b8 = *(float *)(param_2 + 4) - fVar6;
    local_9c = 0;
    local_b4 = *(float *)(param_2 + 8) - fVar5;
    local_8c = 0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
    local_cc = fVar7;
    local_c8 = fVar6;
    local_c4 = fVar5;
    (**(code **)(*enginetrace + 0x14))(enginetrace,(Vector *)&local_cc,0x202420b,local_e0,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
    }
    this = local_24;
    if ((((local_44 == 1.0) || (*(char **)(local_24 + 0x7c) == "worldspawn")) ||
        (cVar3 = CBaseEntity::ClassMatchesComplex(local_24,"worldspawn"), cVar3 != '\0')) ||
       ((*(char **)(this + 0x7c) == "player" ||
        (cVar3 = CBaseEntity::ClassMatchesComplex(this,"player"), cVar3 != '\0')))) break;
    if ((*(char **)(this + 0x7c) == "func_door*") ||
       (cVar3 = CBaseEntity::ClassMatchesComplex(this,"func_door*"), cVar3 != '\0')) {
      bVar4 = (byte)(param_3 >> 1) & 1;
joined_r0x00728a9a:
      if (bVar4 == 0) break;
    }
    else {
      if ((*(char **)(this + 0x7c) == "prop_door*") ||
         (cVar3 = CBaseEntity::ClassMatchesComplex(this,"prop_door*"), cVar3 != '\0')) {
        bVar4 = (byte)param_3 & 1;
        goto joined_r0x00728a9a;
      }
      if ((*(char **)(this + 0x7c) == "func_brush") ||
         (cVar3 = CBaseEntity::ClassMatchesComplex(this,"func_brush"), cVar3 != '\0')) {
        iVar1 = *(int *)(this + 0x440);
        if (iVar1 != 1) {
          if (iVar1 != 2) {
            if (iVar1 == 0) {
              bVar4 = (byte)(param_3 >> 3) & 1;
              goto joined_r0x00728a9a;
            }
            goto LAB_007289cc;
          }
          break;
        }
      }
      else {
LAB_007289cc:
        bVar4 = bVar2;
        if ((((*(char **)(this + 0x7c) == "func_breakable") ||
             (cVar3 = CBaseEntity::ClassMatchesComplex(this,"func_breakable"), cVar3 != '\0')) &&
            (*(int *)(this + 0x100) != 0)) && (this[0x105] == (CBaseEntity)0x2))
        goto joined_r0x00728a9a;
        if ((*(char **)(this + 0x7c) == "func_breakable_surf") ||
           (cVar3 = CBaseEntity::ClassMatchesComplex(this,"func_breakable_surf"), cVar3 != '\0')) {
          if (this[0x105] == (CBaseEntity)0x2) goto joined_r0x00728a9a;
          if (*(char **)(this + 0x7c) != "func_playerinfected_clip") goto LAB_00728a37;
        }
        else if (*(char **)(this + 0x7c) != "func_playerinfected_clip") {
LAB_00728a37:
          cVar3 = CBaseEntity::ClassMatchesComplex(this,"func_playerinfected_clip");
          if (cVar3 == '\0') {
            if (*(int *)(nav_solid_props._28_4_ + 0x30) == 0) break;
            if (*(char **)(this + 0x7c) != "prop_*") {
              bVar4 = CBaseEntity::ClassMatchesComplex(this,"prop_*");
              goto joined_r0x00728a9a;
            }
          }
        }
      }
    }
    local_cc = *(float *)param_2 - *(float *)param_1;
    local_c8 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
    local_c4 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
    VectorNormalize((Vector *)&local_cc);
    local_f4 = local_f4 + -1;
    fVar7 = local_cc * 5.0 + local_64;
    fVar6 = local_c8 * 5.0 + local_60;
    fVar5 = local_c4 * 5.0 + local_5c;
  } while (local_f4 != 0);
  return local_44 == 1.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)