ClassifyCorners
0x007253e0 · 337 bytes · __cdecl
_Z15ClassifyCornersP6VectorRS_S1_S1_S1_
Decompiled
undefined (5 params)
/* ClassifyCorners(Vector*, Vector&, Vector&, Vector&, Vector&) */
void ClassifyCorners(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,Vector *param_5
)
{
float fVar1;
int iVar2;
float fVar3;
iVar2 = 4;
fVar1 = *(float *)param_1;
*(float *)param_5 = fVar1;
*(undefined4 *)(param_5 + 4) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(param_5 + 8) = *(undefined4 *)(param_1 + 8);
*(float *)param_4 = fVar1;
*(undefined4 *)(param_4 + 4) = *(undefined4 *)(param_5 + 4);
*(undefined4 *)(param_4 + 8) = *(undefined4 *)(param_5 + 8);
*(float *)param_3 = fVar1;
*(undefined4 *)(param_3 + 4) = *(undefined4 *)(param_4 + 4);
*(undefined4 *)(param_3 + 8) = *(undefined4 *)(param_4 + 8);
*(float *)param_2 = fVar1;
*(undefined4 *)(param_2 + 4) = *(undefined4 *)(param_3 + 4);
*(undefined4 *)(param_2 + 8) = *(undefined4 *)(param_3 + 8);
fVar3 = *(float *)param_1;
if (fVar1 < fVar3) goto LAB_0072548e;
do {
if (*(float *)(param_1 + 4) <= *(float *)(param_2 + 4)) {
*(float *)param_2 = fVar3;
*(float *)(param_2 + 4) = *(float *)(param_1 + 4);
*(float *)(param_2 + 8) = *(float *)(param_1 + 8);
fVar3 = *(float *)param_1;
}
LAB_0072548e:
do {
if ((*(float *)param_3 <= fVar3) && (*(float *)(param_1 + 4) <= *(float *)(param_3 + 4))) {
*(float *)param_3 = fVar3;
*(float *)(param_3 + 4) = *(float *)(param_1 + 4);
*(float *)(param_3 + 8) = *(float *)(param_1 + 8);
fVar3 = *(float *)param_1;
}
if ((*(float *)param_4 <= fVar3) && (*(float *)(param_4 + 4) <= *(float *)(param_1 + 4))) {
*(float *)param_4 = fVar3;
*(float *)(param_4 + 4) = *(float *)(param_1 + 4);
*(float *)(param_4 + 8) = *(float *)(param_1 + 8);
fVar3 = *(float *)param_1;
}
if ((fVar3 < *(float *)param_5 || fVar3 == *(float *)param_5) &&
(*(float *)(param_5 + 4) <= *(float *)(param_1 + 4))) {
*(float *)param_5 = fVar3;
*(float *)(param_5 + 4) = *(float *)(param_1 + 4);
*(float *)(param_5 + 8) = *(float *)(param_1 + 8);
}
param_1 = param_1 + 0xc;
iVar2 = iVar2 + -1;
if (iVar2 == 0) {
return;
}
fVar3 = *(float *)param_1;
} while (*(float *)param_2 < fVar3);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.