AdjustObstacleDistances
0x00724c30 · 120 bytes · __cdecl
_Z23AdjustObstacleDistancesPfS_f
Decompiled
undefined (3 params)
/* AdjustObstacleDistances(float*, float*, float) */
void AdjustObstacleDistances(float *param_1,float *param_2,float param_3)
{
float fVar1;
float fVar2;
fVar1 = *param_2 - *param_1;
if (fVar1 < 10.0) {
fVar1 = *param_1 - (10.0 - fVar1) * 0.5;
if (fVar1 <= 0.0) {
fVar1 = 0.0;
}
fVar2 = fVar1 + 10.0;
*param_1 = fVar1;
*param_2 = fVar2;
if (param_3 < fVar2) {
*param_1 = *param_1 - (fVar2 - param_3);
*param_2 = *param_2 - (fVar2 - param_3);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.