L L4D2node

AdjustObstacleDistances

0x00724c30 · 120 bytes · __cdecl

_Z23AdjustObstacleDistancesPfS_f

Decompiled

undefined (3 params)

/* AdjustObstacleDistances(float*, float*, float) */

void AdjustObstacleDistances(float *param_1,float *param_2,float param_3)

{
  float fVar1;
  float fVar2;
  
  fVar1 = *param_2 - *param_1;
  if (fVar1 < 10.0) {
    fVar1 = *param_1 - (10.0 - fVar1) * 0.5;
    if (fVar1 <= 0.0) {
      fVar1 = 0.0;
    }
    fVar2 = fVar1 + 10.0;
    *param_1 = fVar1;
    *param_2 = fVar2;
    if (param_3 < fVar2) {
      *param_1 = *param_1 - (fVar2 - param_3);
      *param_2 = *param_2 - (fVar2 - param_3);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)