L L4D2node

IsValidJumpDownConnection

0x007245c0 · 897 bytes · __cdecl

_Z25IsValidJumpDownConnectionP8CNavAreaS0_10NavDirType

Decompiled

undefined (3 params)

/* IsValidJumpDownConnection(CNavArea*, CNavArea*, NavDirType) */

undefined1 IsValidJumpDownConnection(CNavArea *param_1,CNavArea *param_2,uint param_3)

{
  undefined4 uVar1;
  float fVar2;
  undefined1 local_fc [4];
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  undefined **local_e0 [4];
  undefined4 local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_39;
  
  CNavArea::ComputePortal(param_1,param_2,param_3,&local_f8,local_fc);
  uVar1 = 0;
  if (param_3 < 4) {
    uVar1 = (&CSWTCH_1514)[param_3];
  }
  CNavArea::ComputePortal(param_2,param_1,uVar1,&local_ec,local_fc);
  if ((ABS(local_f0 - local_e4) <= 5.0) &&
     (625.0 <= (local_f4 - local_e8) * (local_f4 - local_e8) +
               (local_f8 - local_ec) * (local_f8 - local_ec))) {
    fVar2 = (local_f0 + local_e4) * 0.5;
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)local_e0,(IHandleEntity *)0x0,0,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    local_bc = 0;
    local_b8 = 0;
    local_e0[0] = &PTR_ShouldHitEntity_00ca1b68;
    local_d0 = 0xf;
    local_8c = 0;
    local_b4 = (fVar2 - 41.8) - fVar2;
    local_9c = (WalkableTraceMaxs - WalkableTraceMins) * 0.5;
    local_87 = local_b4 * local_b4 != 0.0;
    local_98 = (DAT_0101692c - DAT_01016938) * 0.5;
    local_94 = (DAT_01016930 - DAT_0101693c) * 0.5;
    local_ac = (WalkableTraceMins + WalkableTraceMaxs) * 0.5;
    local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
    local_a8 = (DAT_01016938 + DAT_0101692c) * 0.5;
    local_cc = (local_f8 + local_ec) * 0.5 + local_ac;
    local_a4 = (DAT_0101693c + DAT_01016930) * 0.5;
    local_c8 = (local_f4 + local_e8) * 0.5 + local_a8;
    local_c4 = fVar2 + local_a4;
    local_ac = -local_ac;
    local_a8 = -local_a8;
    local_a4 = -local_a4;
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,0x2420b,(CTraceFilterSimple *)local_e0,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
    }
    if (local_39 != '\0') {
      return 0;
    }
    if (local_44 != 1.0) {
      return 0;
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)