NavAreaTravelDistance<ShortestPathCost>
0x00721ca0 · 518 bytes · __cdecl
_Z21NavAreaTravelDistanceI16ShortestPathCostEfRK6VectorS3_RT_
Decompiled
float (3 params)
/* float NavAreaTravelDistance<ShortestPathCost>(Vector const&, Vector const&, ShortestPathCost&) */
float NavAreaTravelDistance<ShortestPathCost>
(Vector *param_1,Vector *param_2,ShortestPathCost *param_3)
{
float *pfVar1;
float *pfVar2;
float *pfVar3;
int iVar4;
int iVar5;
bool bVar6;
CNavArea *pCVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
CNavArea *local_10;
pCVar7 = (CNavArea *)
CNavMesh::GetNearestNavArea(TheNavMesh,param_1,false,10000.0,false,true,false);
if (pCVar7 != (CNavArea *)0x0) {
local_10 = (CNavArea *)0x0;
bVar6 = NavAreaBuildPath<ShortestPathCost>
(pCVar7,(CNavArea *)0x0,param_1,param_2,param_3,&local_10,0.0,-1,false);
if (bVar6) {
iVar4 = *(int *)(local_10 + 0x78);
if (iVar4 == 0) {
return SQRT((*(float *)(param_2 + 4) - *(float *)(param_1 + 4)) *
(*(float *)(param_2 + 4) - *(float *)(param_1 + 4)) +
(*(float *)(param_2 + 8) - *(float *)(param_1 + 8)) *
(*(float *)(param_2 + 8) - *(float *)(param_1 + 8)) +
(*(float *)param_2 - *(float *)param_1) *
(*(float *)param_2 - *(float *)param_1));
}
fVar9 = *(float *)(param_2 + 4) - *(float *)(iVar4 + 0x30);
fVar8 = *(float *)(param_2 + 8) - *(float *)(iVar4 + 0x34);
fVar11 = *(float *)param_2 - *(float *)(iVar4 + 0x2c);
fVar10 = SQRT(fVar9 * fVar9 + fVar8 * fVar8 + fVar11 * fVar11);
fVar8 = *(float *)(iVar4 + 0x30);
fVar9 = *(float *)(iVar4 + 0x34);
fVar11 = *(float *)(iVar4 + 0x2c);
for (iVar5 = *(int *)(iVar4 + 0x78); iVar5 != 0; iVar5 = *(int *)(iVar5 + 0x78)) {
pfVar1 = (float *)(iVar5 + 0x2c);
pfVar2 = (float *)(iVar5 + 0x34);
fVar11 = fVar11 - *pfVar1;
pfVar3 = (float *)(iVar5 + 0x30);
fVar9 = fVar9 - *pfVar2;
fVar8 = fVar8 - *pfVar3;
fVar10 = fVar10 + SQRT(fVar11 * fVar11 + fVar9 * fVar9 + fVar8 * fVar8);
fVar8 = *pfVar3;
fVar9 = *pfVar2;
fVar11 = *pfVar1;
}
return SQRT((*(float *)(param_1 + 4) - fVar8) * (*(float *)(param_1 + 4) - fVar8) +
(*(float *)param_1 - fVar11) * (*(float *)param_1 - fVar11) +
(*(float *)(param_1 + 8) - fVar9) * (*(float *)(param_1 + 8) - fVar9)) + fVar10;
}
}
return -1.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.