L L4D2node

CNavMesh::GetCachedOrLoadNavData

0x0071bc10 · 522 bytes · __thiscall

_ZN8CNavMesh22GetCachedOrLoadNavDataEPiPb

Decompiled

undefined (3 params)

/* CNavMesh::GetCachedOrLoadNavData(int*, bool*) */

undefined4 __thiscall CNavMesh::GetCachedOrLoadNavData(CNavMesh *this,int *param_1,bool *param_2)

{
  char cVar1;
  undefined1 *puVar2;
  char *pcVar3;
  int iVar4;
  void *__ptr;
  undefined4 uVar5;
  int in_GS_OFFSET;
  undefined4 local_158;
  undefined4 local_154;
  undefined4 local_14c;
  undefined4 local_148;
  undefined1 local_144;
  undefined4 local_13c;
  undefined4 local_138;
  char local_120 [256];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  puVar2 = &DAT_00d539c2;
  if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
    puVar2 = *(undefined1 **)(gpGlobals + 0x3c);
  }
  V_snprintf(local_120,0x100,"maps\\%s.nav",puVar2);
  V_FixSlashes(local_120,'/');
  __ptr = (void *)0x0;
  if (*(int *)(this + 0x5d8) != 0) {
    pcVar3 = (char *)CUtlString::Get((CUtlString *)(this + 0x5dc));
    iVar4 = _V_stricmp(local_120,pcVar3);
    if (iVar4 == 0) {
      *param_2 = (bool)this[0x5f0];
      *param_1 = *(int *)(this + 0x5ec);
      uVar5 = *(undefined4 *)(this + 0x5d8);
      goto LAB_0071bccb;
    }
    __ptr = *(void **)(this + 0x5d8);
  }
  free(__ptr);
  *(undefined4 *)(this + 0x5d8) = 0;
  CUtlString::operator=((CUtlString *)(this + 0x5dc),local_120);
  CUtlBuffer::CUtlBuffer((CUtlBuffer *)&local_158,0x1000,0x100000,8);
                    /* try { // try from 0071bd70 to 0071bdde has its CatchHandler @ 0071be25 */
  cVar1 = (**(code **)(*(int *)(filesystem + 4) + 0x38))
                    (filesystem + 4,local_120,"GAME",(CUtlBuffer *)&local_158,0,0,0);
  uVar5 = local_158;
  if (cVar1 == '\0') {
    uVar5 = 0;
  }
  else {
    this[0x5f0] = (CNavMesh)0x0;
    local_154 = 0;
    local_158 = 0;
    local_14c = 0;
    *(undefined4 *)(this + 0x5ec) = local_148;
    local_148 = 0;
    local_144 = 0;
    local_138 = 0;
    local_13c = 0xffffffff;
    CUtlBuffer::AddNullTermination((CUtlBuffer *)&local_158);
    *(undefined4 *)(this + 0x5d8) = uVar5;
    *param_2 = (bool)this[0x5f0];
    *param_1 = *(int *)(this + 0x5ec);
    uVar5 = *(undefined4 *)(this + 0x5d8);
  }
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)&local_158);
LAB_0071bccb:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar5;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)