L L4D2node

CNavMesh::ReleaseCachedNavData

0x0071ba20 · 40 bytes · __thiscall

_ZN8CNavMesh20ReleaseCachedNavDataEv

Decompiled

undefined (1 param)

/* CNavMesh::ReleaseCachedNavData() */

void __thiscall CNavMesh::ReleaseCachedNavData(CNavMesh *this)

{
  free(*(void **)(this + 0x5d8));
  *(undefined4 *)(this + 0x5d8) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)