NavAreaDumpSortFn
0x00719cf0 · 101 bytes · __cdecl
_ZL17NavAreaDumpSortFnPKiS0_
Decompiled
undefined (2 params)
/* NavAreaDumpSortFn(int const*, int const*) */
uint NavAreaDumpSortFn(int *param_1,int *param_2)
{
int iVar1;
int iVar2;
uint uVar3;
iVar1 = *(int *)(TheNavAreas + *param_1 * 4);
iVar2 = *(int *)(TheNavAreas + *param_2 * 4);
if (*(float *)(iVar1 + 0x2c) < *(float *)(iVar2 + 0x2c)) {
return 0xffffffff;
}
uVar3 = 1;
if (*(float *)(iVar1 + 0x2c) <= *(float *)(iVar2 + 0x2c)) {
if (*(float *)(iVar1 + 0x30) < *(float *)(iVar2 + 0x30)) {
return 0xffffffff;
}
if (*(float *)(iVar1 + 0x30) <= *(float *)(iVar2 + 0x30)) {
if (*(float *)(iVar1 + 0x34) < *(float *)(iVar2 + 0x34)) {
return 0xffffffff;
}
uVar3 = (uint)(*(float *)(iVar2 + 0x34) < *(float *)(iVar1 + 0x34));
}
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.