CNavMesh::CommandNavEndShiftXY
0x00710ac0 · 901 bytes · __thiscall
_ZN8CNavMesh20CommandNavEndShiftXYEv
Decompiled
undefined (1 param)
/* CNavMesh::CommandNavEndShiftXY() */
void __thiscall CNavMesh::CommandNavEndShiftXY(CNavMesh *this)
{
CNavArea *pCVar1;
CBaseEntity *this_00;
int iVar2;
int iVar3;
int iVar4;
int *piVar5;
int local_5c;
CUtlMemory<CNavLadder*,int> *local_58;
CNavLadder *local_4c;
CNavLadder *local_48;
CNavLadder *local_44;
CNavLadder *local_40;
int *local_3c;
undefined4 local_38;
undefined4 local_34;
int local_30;
int *local_2c;
float local_28;
float local_24;
undefined4 local_20;
this_00 = (CBaseEntity *)UTIL_GetListenServerHost();
iVar4 = TheNavMesh;
if (this_00 != (CBaseEntity *)0x0) {
*(undefined4 *)(this + 0x4c4) = 0;
*(undefined4 *)(this + 0x470) = 0;
this[0x4fc] = (CNavMesh)0x0;
this[0x4fd] = (CNavMesh)0x0;
local_28 = *(float *)(this + 0x464) - *(float *)(this + 0x480);
this[0x4fe] = (CNavMesh)0x0;
local_24 = *(float *)(this + 0x468) - *(float *)(this + 0x484);
*(undefined4 *)(this + 0x47c) = 4;
*(undefined4 *)(this + 0x458) = 0;
local_3c = (int *)0x0;
local_38 = 0;
local_34 = 0;
local_30 = 0;
local_2c = (int *)0x0;
local_20 = 0;
if (*(int *)(iVar4 + 0x4e0) == 0) {
pCVar1 = *(CNavArea **)(iVar4 + 0x474);
if (pCVar1 != (CNavArea *)0x0) {
/* try { // try from 00710bac to 00710df3 has its CatchHandler @ 00710e73 */
CNavArea::Shift(pCVar1,(Vector *)&local_28);
piVar5 = *(int **)(pCVar1 + 0x68);
iVar4 = 0;
if (0 < *piVar5) {
do {
local_44 = (CNavLadder *)piVar5[iVar4 + 1];
if (local_30 < 1) {
LAB_00710bf0:
CNavLadder::Shift(local_44,(Vector *)&local_28);
CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>>::InsertBefore
((CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>> *)&local_3c,local_30,
&local_44);
piVar5 = *(int **)(pCVar1 + 0x68);
}
else if (local_44 != (CNavLadder *)*local_3c) {
iVar2 = 0;
do {
iVar2 = iVar2 + 1;
if (iVar2 == local_30) goto LAB_00710bf0;
} while (local_44 != (CNavLadder *)local_3c[iVar2]);
if (iVar2 < 0) goto LAB_00710bf0;
}
iVar4 = iVar4 + 1;
} while (iVar4 < *piVar5);
}
iVar4 = 0;
piVar5 = *(int **)(pCVar1 + 0x6c);
if (0 < *piVar5) {
do {
local_40 = (CNavLadder *)piVar5[iVar4 + 1];
if (local_30 < 1) {
LAB_00710c60:
CNavLadder::Shift(local_40,(Vector *)&local_28);
CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>>::InsertBefore
((CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>> *)&local_3c,local_30,
&local_40);
piVar5 = *(int **)(pCVar1 + 0x6c);
}
else if (local_40 != (CNavLadder *)*local_3c) {
iVar2 = 0;
do {
iVar2 = iVar2 + 1;
if (iVar2 == local_30) goto LAB_00710c60;
} while (local_40 != (CNavLadder *)local_3c[iVar2]);
if (iVar2 < 0) goto LAB_00710c60;
}
iVar4 = iVar4 + 1;
} while (iVar4 < *piVar5);
}
}
}
else {
local_5c = 0;
if (0 < *(int *)(iVar4 + 0x4e0)) {
do {
pCVar1 = *(CNavArea **)(*(int *)(iVar4 + 0x4d4) + local_5c * 4);
CNavArea::Shift(pCVar1,(Vector *)&local_28);
piVar5 = *(int **)(pCVar1 + 0x68);
iVar2 = 0;
if (0 < *piVar5) {
do {
local_4c = (CNavLadder *)piVar5[iVar2 + 1];
if (local_30 < 1) {
LAB_00710d58:
CNavLadder::Shift(local_4c,(Vector *)&local_28);
CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>>::InsertBefore
((CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>> *)&local_3c,local_30
,&local_4c);
piVar5 = *(int **)(pCVar1 + 0x68);
}
else if (local_4c != (CNavLadder *)*local_3c) {
iVar3 = 0;
do {
iVar3 = iVar3 + 1;
if (iVar3 == local_30) goto LAB_00710d58;
} while (local_4c != (CNavLadder *)local_3c[iVar3]);
if (iVar3 < 0) goto LAB_00710d58;
}
iVar2 = iVar2 + 1;
} while (iVar2 < *piVar5);
}
iVar2 = 0;
piVar5 = *(int **)(pCVar1 + 0x6c);
if (0 < *piVar5) {
do {
local_48 = (CNavLadder *)piVar5[iVar2 + 1];
if (local_30 < 1) {
LAB_00710dcc:
CNavLadder::Shift(local_48,(Vector *)&local_28);
CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>>::InsertBefore
((CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>> *)&local_3c,local_30
,&local_48);
piVar5 = *(int **)(pCVar1 + 0x6c);
}
else if (local_48 != (CNavLadder *)*local_3c) {
iVar3 = 0;
do {
iVar3 = iVar3 + 1;
if (iVar3 == local_30) goto LAB_00710dcc;
} while (local_48 != (CNavLadder *)local_3c[iVar3]);
if (iVar3 < 0) goto LAB_00710dcc;
}
iVar2 = iVar2 + 1;
} while (iVar2 < *piVar5);
}
local_5c = local_5c + 1;
} while (local_5c < *(int *)(iVar4 + 0x4e0));
}
}
local_58 = (CUtlMemory<CNavLadder*,int> *)&local_3c;
CBaseEntity::EmitSound(this_00,"EDIT_END_AREA.Creating",0.0,(float *)0x0);
local_30 = 0;
CUtlMemory<CNavLadder*,int>::Purge(local_58);
local_2c = local_3c;
CUtlMemory<CNavLadder*,int>::Purge(local_58);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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