L L4D2node

CNavMesh::CommandNavEndShiftXY

0x00710ac0 · 901 bytes · __thiscall

_ZN8CNavMesh20CommandNavEndShiftXYEv

Decompiled

undefined (1 param)

/* CNavMesh::CommandNavEndShiftXY() */

void __thiscall CNavMesh::CommandNavEndShiftXY(CNavMesh *this)

{
  CNavArea *pCVar1;
  CBaseEntity *this_00;
  int iVar2;
  int iVar3;
  int iVar4;
  int *piVar5;
  int local_5c;
  CUtlMemory<CNavLadder*,int> *local_58;
  CNavLadder *local_4c;
  CNavLadder *local_48;
  CNavLadder *local_44;
  CNavLadder *local_40;
  int *local_3c;
  undefined4 local_38;
  undefined4 local_34;
  int local_30;
  int *local_2c;
  float local_28;
  float local_24;
  undefined4 local_20;
  
  this_00 = (CBaseEntity *)UTIL_GetListenServerHost();
  iVar4 = TheNavMesh;
  if (this_00 != (CBaseEntity *)0x0) {
    *(undefined4 *)(this + 0x4c4) = 0;
    *(undefined4 *)(this + 0x470) = 0;
    this[0x4fc] = (CNavMesh)0x0;
    this[0x4fd] = (CNavMesh)0x0;
    local_28 = *(float *)(this + 0x464) - *(float *)(this + 0x480);
    this[0x4fe] = (CNavMesh)0x0;
    local_24 = *(float *)(this + 0x468) - *(float *)(this + 0x484);
    *(undefined4 *)(this + 0x47c) = 4;
    *(undefined4 *)(this + 0x458) = 0;
    local_3c = (int *)0x0;
    local_38 = 0;
    local_34 = 0;
    local_30 = 0;
    local_2c = (int *)0x0;
    local_20 = 0;
    if (*(int *)(iVar4 + 0x4e0) == 0) {
      pCVar1 = *(CNavArea **)(iVar4 + 0x474);
      if (pCVar1 != (CNavArea *)0x0) {
                    /* try { // try from 00710bac to 00710df3 has its CatchHandler @ 00710e73 */
        CNavArea::Shift(pCVar1,(Vector *)&local_28);
        piVar5 = *(int **)(pCVar1 + 0x68);
        iVar4 = 0;
        if (0 < *piVar5) {
          do {
            local_44 = (CNavLadder *)piVar5[iVar4 + 1];
            if (local_30 < 1) {
LAB_00710bf0:
              CNavLadder::Shift(local_44,(Vector *)&local_28);
              CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>>::InsertBefore
                        ((CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>> *)&local_3c,local_30,
                         &local_44);
              piVar5 = *(int **)(pCVar1 + 0x68);
            }
            else if (local_44 != (CNavLadder *)*local_3c) {
              iVar2 = 0;
              do {
                iVar2 = iVar2 + 1;
                if (iVar2 == local_30) goto LAB_00710bf0;
              } while (local_44 != (CNavLadder *)local_3c[iVar2]);
              if (iVar2 < 0) goto LAB_00710bf0;
            }
            iVar4 = iVar4 + 1;
          } while (iVar4 < *piVar5);
        }
        iVar4 = 0;
        piVar5 = *(int **)(pCVar1 + 0x6c);
        if (0 < *piVar5) {
          do {
            local_40 = (CNavLadder *)piVar5[iVar4 + 1];
            if (local_30 < 1) {
LAB_00710c60:
              CNavLadder::Shift(local_40,(Vector *)&local_28);
              CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>>::InsertBefore
                        ((CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>> *)&local_3c,local_30,
                         &local_40);
              piVar5 = *(int **)(pCVar1 + 0x6c);
            }
            else if (local_40 != (CNavLadder *)*local_3c) {
              iVar2 = 0;
              do {
                iVar2 = iVar2 + 1;
                if (iVar2 == local_30) goto LAB_00710c60;
              } while (local_40 != (CNavLadder *)local_3c[iVar2]);
              if (iVar2 < 0) goto LAB_00710c60;
            }
            iVar4 = iVar4 + 1;
          } while (iVar4 < *piVar5);
        }
      }
    }
    else {
      local_5c = 0;
      if (0 < *(int *)(iVar4 + 0x4e0)) {
        do {
          pCVar1 = *(CNavArea **)(*(int *)(iVar4 + 0x4d4) + local_5c * 4);
          CNavArea::Shift(pCVar1,(Vector *)&local_28);
          piVar5 = *(int **)(pCVar1 + 0x68);
          iVar2 = 0;
          if (0 < *piVar5) {
            do {
              local_4c = (CNavLadder *)piVar5[iVar2 + 1];
              if (local_30 < 1) {
LAB_00710d58:
                CNavLadder::Shift(local_4c,(Vector *)&local_28);
                CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>>::InsertBefore
                          ((CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>> *)&local_3c,local_30
                           ,&local_4c);
                piVar5 = *(int **)(pCVar1 + 0x68);
              }
              else if (local_4c != (CNavLadder *)*local_3c) {
                iVar3 = 0;
                do {
                  iVar3 = iVar3 + 1;
                  if (iVar3 == local_30) goto LAB_00710d58;
                } while (local_4c != (CNavLadder *)local_3c[iVar3]);
                if (iVar3 < 0) goto LAB_00710d58;
              }
              iVar2 = iVar2 + 1;
            } while (iVar2 < *piVar5);
          }
          iVar2 = 0;
          piVar5 = *(int **)(pCVar1 + 0x6c);
          if (0 < *piVar5) {
            do {
              local_48 = (CNavLadder *)piVar5[iVar2 + 1];
              if (local_30 < 1) {
LAB_00710dcc:
                CNavLadder::Shift(local_48,(Vector *)&local_28);
                CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>>::InsertBefore
                          ((CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>> *)&local_3c,local_30
                           ,&local_48);
                piVar5 = *(int **)(pCVar1 + 0x6c);
              }
              else if (local_48 != (CNavLadder *)*local_3c) {
                iVar3 = 0;
                do {
                  iVar3 = iVar3 + 1;
                  if (iVar3 == local_30) goto LAB_00710dcc;
                } while (local_48 != (CNavLadder *)local_3c[iVar3]);
                if (iVar3 < 0) goto LAB_00710dcc;
              }
              iVar2 = iVar2 + 1;
            } while (iVar2 < *piVar5);
          }
          local_5c = local_5c + 1;
        } while (local_5c < *(int *)(iVar4 + 0x4e0));
      }
    }
    local_58 = (CUtlMemory<CNavLadder*,int> *)&local_3c;
    CBaseEntity::EmitSound(this_00,"EDIT_END_AREA.Creating",0.0,(float *)0x0);
    local_30 = 0;
    CUtlMemory<CNavLadder*,int>::Purge(local_58);
    local_2c = local_3c;
    CUtlMemory<CNavLadder*,int>::Purge(local_58);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)