CNavMesh::CommandNavToggleSelectedSet
0x00710400 · 558 bytes · __thiscall
_ZN8CNavMesh27CommandNavToggleSelectedSetEv
Decompiled
undefined (1 param)
/* CNavMesh::CommandNavToggleSelectedSet() */
void __thiscall CNavMesh::CommandNavToggleSelectedSet(CNavMesh *this)
{
CBaseEntity *this_00;
int iVar1;
int iVar2;
CUtlMemory<CNavArea*,int> *local_44;
int local_40;
CNavArea *local_34;
int local_30 [8];
this_00 = (CBaseEntity *)UTIL_GetListenServerHost();
if (this_00 == (CBaseEntity *)0x0) {
return;
}
if (1 < *(uint *)(this + 0x458)) {
return;
}
CBaseEntity::EmitSound(this_00,"EDIT_DELETE",0.0,(float *)0x0);
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
if (0 < DAT_00fe6000) {
local_40 = 0;
iVar2 = 0;
do {
local_34 = *(CNavArea **)(TheNavAreas + iVar2 * 4);
if (*(int *)(this + 0x4e0) < 1) {
LAB_007104c0:
/* try { // try from 007104d4 to 00710621 has its CatchHandler @ 00710631 */
CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)local_30,local_40,&local_34);
local_40 = local_30[3];
if (DAT_00fe6000 <= iVar2 + 1) goto LAB_007105b2;
}
else {
if (local_34 != (CNavArea *)**(int **)(this + 0x4d4)) {
iVar1 = 0;
do {
iVar1 = iVar1 + 1;
if (iVar1 == *(int *)(this + 0x4e0)) goto LAB_007104c0;
} while (local_34 != (CNavArea *)(*(int **)(this + 0x4d4))[iVar1]);
}
if (DAT_00fe6000 <= iVar2 + 1) goto LAB_007105b2;
}
iVar2 = iVar2 + 1;
} while( true );
}
*(undefined4 *)(this + 0x4e0) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x474) = 0;
*(undefined4 *)(this + 0x478) = 0;
*(undefined4 *)(this + 0x4bc) = 0;
*(undefined4 *)(this + 0x4c0) = 0;
*(undefined4 *)(this + 0x4c4) = 0;
*(undefined4 *)(this + 0x47c) = 4;
local_40 = 0;
LAB_00710548:
local_44 = (CUtlMemory<CNavArea*,int> *)local_30;
Msg("Selected %d areas.\n",local_40);
*(undefined4 *)(this + 0x4c4) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x47c) = 4;
local_30[3] = 0;
CUtlMemory<CNavArea*,int>::Purge(local_44);
local_30[4] = local_30[0];
CUtlMemory<CNavArea*,int>::Purge(local_44);
return;
LAB_007105b2:
*(undefined4 *)(this + 0x4e0) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x474) = 0;
*(undefined4 *)(this + 0x478) = 0;
*(undefined4 *)(this + 0x4bc) = 0;
*(undefined4 *)(this + 0x4c0) = 0;
*(undefined4 *)(this + 0x4c4) = 0;
*(undefined4 *)(this + 0x47c) = 4;
if (0 < local_40) {
iVar2 = 0;
do {
AddToSelectedSet(this,*(CNavArea **)(local_30[0] + iVar2 * 4));
iVar2 = iVar2 + 1;
local_40 = local_30[3];
} while (iVar2 < local_30[3]);
}
goto LAB_00710548;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.