L L4D2node

CNavMesh::UpdateDragSelectionSet

0x00710240 · 429 bytes · __thiscall

_ZN8CNavMesh22UpdateDragSelectionSetEv

Decompiled

undefined (1 param)

/* CNavMesh::UpdateDragSelectionSet() */

void __thiscall CNavMesh::UpdateDragSelectionSet(CNavMesh *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  CNavArea *this_00;
  char cVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  int iVar9;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  int local_2c;
  int local_28;
  undefined4 local_24;
  CNavMesh local_20;
  
  iVar6 = UTIL_GetListenServerHost();
  if (iVar6 != 0) {
    fVar1 = *(float *)(this + 0x464);
    *(undefined4 *)(this + 0x4f4) = 0;
    fVar2 = *(float *)(this + 0x480);
    local_24 = 1;
    iVar6 = (int)fVar1;
    if (fVar2 < fVar1) {
      iVar6 = (int)fVar2;
    }
    fVar3 = *(float *)(this + 0x468);
    fVar4 = *(float *)(this + 0x484);
    iVar8 = (int)fVar2;
    if (fVar2 <= fVar1) {
      iVar8 = (int)fVar1;
    }
    iVar9 = (int)fVar3;
    if (fVar4 < fVar3) {
      iVar9 = (int)fVar4;
    }
    local_3c = *(float *)(this + 0x488);
    iVar7 = (int)fVar3;
    if (fVar3 < fVar4) {
      iVar7 = (int)fVar4;
    }
    local_20 = this[0x4fe];
    local_28 = (int)((float)*(int *)(this + 0x500) + local_3c) + 1;
    local_44 = (float)iVar6;
    local_40 = (float)iVar9;
    local_2c = (int)(local_3c - (float)*(int *)(this + 0x504)) + -1;
    local_38 = (float)iVar8;
    local_34 = (float)iVar7;
    if (0 < DAT_00fe6000) {
      iVar6 = 0;
      local_30 = local_3c;
      do {
        this_00 = *(CNavArea **)(TheNavAreas + iVar6 * 4);
        if (*(int *)(TheNavMesh + 0x4e0) < 1) {
LAB_0071037c:
          if (local_20 != (CNavMesh)0x0) goto LAB_00710384;
LAB_007103a3:
          cVar5 = CNavArea::IsOverlapping(this_00,(Extent *)&local_44);
          if (((cVar5 == '\0') || (*(float *)(this_00 + 0x34) < (float)local_2c)) ||
             ((float)local_28 < *(float *)(this_00 + 0x34))) goto LAB_00710384;
          AddToDragSelectionSet(TheNavMesh,this_00);
          if (DAT_00fe6000 <= iVar6 + 1) {
            return;
          }
        }
        else {
          if (this_00 != (CNavArea *)**(int **)(TheNavMesh + 0x4d4)) {
            iVar8 = 0;
            do {
              iVar8 = iVar8 + 1;
              if (iVar8 == *(int *)(TheNavMesh + 0x4e0)) goto LAB_0071037c;
            } while (this_00 != (CNavArea *)(*(int **)(TheNavMesh + 0x4d4))[iVar8]);
          }
          if (local_20 == (CNavMesh)0x1) goto LAB_007103a3;
LAB_00710384:
          if (DAT_00fe6000 <= iVar6 + 1) {
            return;
          }
        }
        iVar6 = iVar6 + 1;
      } while( true );
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)