L L4D2node

CNavMesh::CommandNavLowerDragVolumeMin

0x0070b9f0 · 56 bytes · __thiscall

_ZN8CNavMesh28CommandNavLowerDragVolumeMinEv

Decompiled

undefined (1 param)

/* CNavMesh::CommandNavLowerDragVolumeMin() */

void __thiscall CNavMesh::CommandNavLowerDragVolumeMin(CNavMesh *this)

{
  int iVar1;
  
  iVar1 = UTIL_GetListenServerHost();
  if (iVar1 != 0) {
    *(int *)(this + 0x504) = *(int *)(this + 0x504) + 0x20;
    ConVar::SetValue(0xfe6340);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)