L L4D2node

CNavMesh::SetMarkedLadder

0x0070b280 · 37 bytes · __thiscall

_ZN8CNavMesh15SetMarkedLadderEP10CNavLadder

Decompiled

undefined (2 params)

/* CNavMesh::SetMarkedLadder(CNavLadder*) */

void __thiscall CNavMesh::SetMarkedLadder(CNavMesh *this,CNavLadder *param_1)

{
  *(undefined4 *)(this + 0x470) = 0;
  *(CNavLadder **)(this + 0x4c4) = param_1;
  *(undefined4 *)(this + 0x47c) = 4;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)