L L4D2node

CNavMesh::FindLadderCorners

0x0070ac50 · 84 bytes · __thiscall

_ZN8CNavMesh17FindLadderCornersEP6VectorS1_S1_

Decompiled

undefined (4 params)

/* CNavMesh::FindLadderCorners(Vector*, Vector*, Vector*) */

undefined4 __thiscall
CNavMesh::FindLadderCorners(CNavMesh *this,Vector *param_1,Vector *param_2,Vector *param_3)

{
  undefined4 uVar1;
  
  if ((param_1 != (Vector *)0x0 && param_2 != (Vector *)0x0) && (param_3 != (Vector *)0x0)) {
    uVar1 = FindLadderCorners((CNavMesh *)param_3,param_1,param_2,param_3);
    return uVar1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)