GetGridSize
0x00707ba0 · 63 bytes · __regparm3
_Z11GetGridSizeb.part.62
Decompiled
undefined (1 param)
/* GetGridSize(bool) [clone .part.62] */
undefined4 __regparm3 GetGridSize(bool param_1)
{
int iVar1;
undefined4 uVar2;
iVar1 = *(int *)(nav_snap_to_grid._28_4_ + 0x30);
if (param_1) {
if (iVar1 == 0) {
return 0x19;
}
}
else if (iVar1 == 0) {
return 0;
}
if (iVar1 == 2) {
return 5;
}
uVar2 = 0x19;
if (iVar1 == 3) {
uVar2 = 1;
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.