L L4D2node

EditNav_PrecachePrecache::CResourcePrecacher::Cache

0x007076f0 · 1197 bytes · __cdecl

_ZN24EditNav_PrecachePrecache18CResourcePrecacher5CacheEP16IPrecacheHandlerbP16ResourceList_t__b

Decompiled

undefined (4 params)

/* EditNav_PrecachePrecache::CResourcePrecacher::Cache(IPrecacheHandler*, bool, ResourceList_t__*,
   bool) */

void EditNav_PrecachePrecache::CResourcePrecacher::Cache
               (IPrecacheHandler *param_1,bool param_2,ResourceList_t__ *param_3,bool param_4)

{
  uint uVar1;
  undefined3 in_stack_00000009;
  undefined3 in_stack_00000011;
  
  uVar1 = (uint)param_3 & 0xff;
  (**(code **)*_param_2)(_param_2,3,"Bot.EditSwitchOn",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_TOGGLE_PLACE_MODE",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"Bot.EditSwitchOff",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_PLACE_PICK",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_DELETE",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT.ToggleAttribute",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_SPLIT.MarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_SPLIT.NoMarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_MERGE.Enable",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_MERGE.Disable",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_MARK.Enable",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_MARK.Disable",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_MARK_UNNAMED.Enable",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_MARK_UNNAMED.NoMarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_MARK_UNNAMED.MarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_CONNECT.AllDirections",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_CONNECT.Added",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_DISCONNECT.MarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_DISCONNECT.NoMarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_SPLICE.MarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_SPLICE.NoMarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_SELECT_CORNER.MarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_SELECT_CORNER.NoMarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_MOVE_CORNER.MarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_MOVE_CORNER.NoMarkedArea",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_BEGIN_AREA.Creating",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_BEGIN_AREA.NotCreating",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_END_AREA.Creating",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_END_AREA.NotCreating",uVar1,_param_4,0);
  (**(code **)*_param_2)(_param_2,3,"EDIT_WARP_TO_MARK",uVar1,_param_4,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)