CTraceFilterWalkableEntities::ShouldHitEntity
0x00706530 · 538 bytes · __thiscall
_ZN28CTraceFilterWalkableEntities15ShouldHitEntityEP13IHandleEntityi
Decompiled
undefined (3 params)
/* CTraceFilterWalkableEntities::ShouldHitEntity(IHandleEntity*, int) */
uint __thiscall
CTraceFilterWalkableEntities::ShouldHitEntity
(CTraceFilterWalkableEntities *this,IHandleEntity *param_1,int param_2)
{
uint uVar1;
int iVar2;
char cVar3;
uint uVar4;
CBaseEntity *this_00;
uVar4 = CTraceFilterNoNPCsOrPlayer::ShouldHitEntity
((CTraceFilterNoNPCsOrPlayer *)this,param_1,param_2);
if ((char)uVar4 == '\0') {
return uVar4;
}
cVar3 = (**(code **)(*staticpropmgr + 8))(staticpropmgr,param_1);
this_00 = (CBaseEntity *)0x0;
if (cVar3 == '\0') {
this_00 = (CBaseEntity *)param_1;
}
uVar1 = *(uint *)(this + 0x10);
if (*(char **)(this_00 + 0x7c) == "worldspawn") {
return uVar4;
}
cVar3 = CBaseEntity::ClassMatchesComplex(this_00,"worldspawn");
if (cVar3 != '\0') {
return uVar4;
}
if (*(char **)(this_00 + 0x7c) != "player") {
cVar3 = CBaseEntity::ClassMatchesComplex(this_00,"player");
if (cVar3 != '\0') {
return uVar4;
}
if ((*(char **)(this_00 + 0x7c) == "func_door*") ||
(cVar3 = CBaseEntity::ClassMatchesComplex(this_00,"func_door*"), cVar3 != '\0')) {
return (uVar1 >> 1 ^ 1) & 1;
}
if ((*(char **)(this_00 + 0x7c) == "prop_door*") ||
(cVar3 = CBaseEntity::ClassMatchesComplex(this_00,"prop_door*"), cVar3 != '\0')) {
return uVar1 & 1 ^ 1;
}
if ((*(char **)(this_00 + 0x7c) == "func_brush") ||
(cVar3 = CBaseEntity::ClassMatchesComplex(this_00,"func_brush"), cVar3 != '\0')) {
iVar2 = *(int *)(this_00 + 0x440);
if (iVar2 == 1) {
return 0;
}
if (iVar2 == 2) {
return uVar4;
}
if (iVar2 == 0) {
return (uVar1 >> 3 ^ 1) & 1;
}
}
if (((((*(char **)(this_00 + 0x7c) == "func_breakable") ||
(cVar3 = CBaseEntity::ClassMatchesComplex(this_00,"func_breakable"), cVar3 != '\0')) &&
(*(int *)(this_00 + 0x100) != 0)) && (this_00[0x105] == (CBaseEntity)0x2)) ||
(((*(char **)(this_00 + 0x7c) == "func_breakable_surf" ||
(cVar3 = CBaseEntity::ClassMatchesComplex(this_00,"func_breakable_surf"), cVar3 != '\0'))
&& (this_00[0x105] == (CBaseEntity)0x2)))) {
return (uVar1 >> 2 ^ 1) & 1;
}
if ((*(char **)(this_00 + 0x7c) != "func_playerinfected_clip") &&
(cVar3 = CBaseEntity::ClassMatchesComplex(this_00,"func_playerinfected_clip"), cVar3 == '\0')
) {
if (*(int *)(nav_solid_props._28_4_ + 0x30) == 0) {
return uVar4;
}
if ((*(char **)(this_00 + 0x7c) != "prop_*") &&
(cVar3 = CBaseEntity::ClassMatchesComplex(this_00,"prop_*"), cVar3 == '\0')) {
return uVar4;
}
}
return 0;
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.