L L4D2node

CNavArea::Strip

0x00706420 · 140 bytes · __thiscall

_ZN8CNavArea5StripEv

Decompiled

undefined (1 param)

/* CNavArea::Strip() */

void __thiscall CNavArea::Strip(CNavArea *this)

{
  void *pvVar1;
  int *__ptr;
  int iVar2;
  
  __ptr = *(int **)(this + 0xd0);
  if (__ptr != &CUtlVectorUltraConservative<SpotEncounter*,CUtlVectorUltraConservativeAllocator>::
                StaticData()::staticData) {
    if (0 < *__ptr) {
      iVar2 = 0;
      do {
        pvVar1 = (void *)__ptr[iVar2 + 1];
        if (pvVar1 != (void *)0x0) {
          *(undefined4 *)((int)pvVar1 + 0x3c) = 0;
          CUtlMemory<SpotOrder,int>::Purge((CUtlMemory<SpotOrder,int> *)((int)pvVar1 + 0x30));
          *(undefined4 *)((int)pvVar1 + 0x40) = *(undefined4 *)((int)pvVar1 + 0x30);
          CUtlMemory<SpotOrder,int>::Purge((CUtlMemory<SpotOrder,int> *)((int)pvVar1 + 0x30));
          operator_delete(pvVar1);
          __ptr = *(int **)(this + 0xd0);
        }
        iVar2 = iVar2 + 1;
      } while (iVar2 < *__ptr);
      if (__ptr == &CUtlVectorUltraConservative<SpotEncounter*,CUtlVectorUltraConservativeAllocator>
                    ::StaticData()::staticData) {
        return;
      }
    }
    free(__ptr);
    *(undefined4 **)(this + 0xd0) =
         &CUtlVectorUltraConservative<SpotEncounter*,CUtlVectorUltraConservativeAllocator>::
          StaticData()::staticData;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)