CNavArea::Strip
0x00706420 · 140 bytes · __thiscall
_ZN8CNavArea5StripEv
Decompiled
undefined (1 param)
/* CNavArea::Strip() */
void __thiscall CNavArea::Strip(CNavArea *this)
{
void *pvVar1;
int *__ptr;
int iVar2;
__ptr = *(int **)(this + 0xd0);
if (__ptr != &CUtlVectorUltraConservative<SpotEncounter*,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData) {
if (0 < *__ptr) {
iVar2 = 0;
do {
pvVar1 = (void *)__ptr[iVar2 + 1];
if (pvVar1 != (void *)0x0) {
*(undefined4 *)((int)pvVar1 + 0x3c) = 0;
CUtlMemory<SpotOrder,int>::Purge((CUtlMemory<SpotOrder,int> *)((int)pvVar1 + 0x30));
*(undefined4 *)((int)pvVar1 + 0x40) = *(undefined4 *)((int)pvVar1 + 0x30);
CUtlMemory<SpotOrder,int>::Purge((CUtlMemory<SpotOrder,int> *)((int)pvVar1 + 0x30));
operator_delete(pvVar1);
__ptr = *(int **)(this + 0xd0);
}
iVar2 = iVar2 + 1;
} while (iVar2 < *__ptr);
if (__ptr == &CUtlVectorUltraConservative<SpotEncounter*,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData) {
return;
}
}
free(__ptr);
*(undefined4 **)(this + 0xd0) =
&CUtlVectorUltraConservative<SpotEncounter*,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.