CNavArea::RecomputeAverageLightIntensity
0x00703f60 · 97 bytes · __thiscall
_ZN8CNavArea30RecomputeAverageLightIntensityEv
Decompiled
undefined (1 param)
/* CNavArea::RecomputeAverageLightIntensity() */
void __thiscall CNavArea::RecomputeAverageLightIntensity(CNavArea *this)
{
int iVar1;
float fVar2;
fVar2 = (*(float *)(this + 0xdc) + *(float *)(this + 0xe0) + *(float *)(this + 0xe8) +
*(float *)(this + 0xe4)) * 63.75;
if (255.0 <= fVar2) {
this[0x3b] = (CNavArea)0xff;
return;
}
if (0.0 < fVar2) {
iVar1 = (int)fVar2;
if ((float)iVar1 < fVar2) {
iVar1 = iVar1 + 1;
}
this[0x3b] = SUB41(iVar1,0);
return;
}
this[0x3b] = (CNavArea)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.