L L4D2node

CNavArea::PlaceOnGround

0x00701f00 · 508 bytes · __thiscall

_ZN8CNavArea13PlaceOnGroundE13NavCornerTypef

Decompiled

undefined (3 params)

/* CNavArea::PlaceOnGround(NavCornerType, float) */

void __thiscall CNavArea::PlaceOnGround(CNavArea *this,uint param_2,float param_3)

{
  longdouble lVar1;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  local_44 = *(float *)(this + 0xc);
  local_4c = *(float *)(this + 4) + param_3;
  local_48 = *(float *)(this + 8) + param_3;
  local_40 = *(float *)(this + 0x10) - param_3;
  local_3c = *(float *)(this + 0x14) - param_3;
  local_38 = *(float *)(this + 0x18);
  local_2c = *(float *)(this + 0x24);
  local_20 = *(float *)(this + 0x28);
  local_34 = local_40;
  local_30 = local_48;
  local_28 = local_4c;
  local_24 = local_3c;
  if ((param_2 & 0xfffffffb) == 0) {
    lVar1 = (longdouble)FindGroundZ((Vector *)&local_4c,(Vector *)&local_34,(Vector *)&local_28);
    RaiseCorner(this,0,(int)((float)lVar1 - local_44),1);
  }
  if ((param_2 == 1) || (param_2 == 4)) {
    lVar1 = (longdouble)FindGroundZ((Vector *)&local_34,(Vector *)&local_4c,(Vector *)&local_40);
    RaiseCorner(this,1,(int)((float)lVar1 - local_2c),1);
  }
  if (param_2 - 3 < 2) {
    lVar1 = (longdouble)FindGroundZ((Vector *)&local_28,(Vector *)&local_4c,(Vector *)&local_40);
    RaiseCorner(this,3,(int)((float)lVar1 - local_20),1);
  }
  if ((param_2 != 2) && (param_2 != 4)) {
    return;
  }
  lVar1 = (longdouble)FindGroundZ((Vector *)&local_40,(Vector *)&local_34,(Vector *)&local_28);
  RaiseCorner(this,2,(int)((float)lVar1 - local_38),1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)