CNavArea::GetLightIntensity
0x00701720 · 53 bytes · __thiscall
_ZNK8CNavArea17GetLightIntensityEff
Decompiled
undefined (3 params)
/* CNavArea::GetLightIntensity(float, float) const */
void __thiscall CNavArea::GetLightIntensity(CNavArea *this,float param_1,float param_2)
{
float local_10;
float local_c;
undefined4 local_8;
local_8 = 0;
local_10 = param_1;
local_c = param_2;
GetLightIntensity(this,(Vector *)&local_10);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.