CNavArea::GetSpotEncounter
0x006ffe30 · 71 bytes · __thiscall
_ZN8CNavArea16GetSpotEncounterEPKS_S1_
Decompiled
undefined (3 params)
/* CNavArea::GetSpotEncounter(CNavArea const*, CNavArea const*) */
int * __thiscall CNavArea::GetSpotEncounter(CNavArea *this,CNavArea *param_1,CNavArea *param_2)
{
int iVar1;
int *piVar2;
int iVar3;
if ((param_1 != (CNavArea *)0x0) && (param_2 != (CNavArea *)0x0)) {
iVar1 = **(int **)(this + 0xd0);
if (0 < iVar1) {
iVar3 = 0;
do {
piVar2 = (int *)(*(int **)(this + 0xd0))[iVar3 + 1];
if (((CNavArea *)*piVar2 == param_1) && ((CNavArea *)piVar2[3] == param_2)) {
return piVar2;
}
iVar3 = iVar3 + 1;
} while (iVar3 != iVar1);
}
}
return (int *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.