L L4D2node

IsHidingSpotInCover

0x006ff190 · 850 bytes · __cdecl

_Z19IsHidingSpotInCoverRK6Vector

Decompiled

undefined (1 param)

/* IsHidingSpotInCover(Vector const&) */

bool IsHidingSpotInCover(Vector *param_1)

{
  undefined4 uVar1;
  undefined4 uVar2;
  float fVar3;
  bool bVar4;
  int iVar5;
  int local_f8;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  undefined4 local_cc;
  undefined4 local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  undefined4 local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  
  local_bc = 0.0;
  local_b8 = 0.0;
  local_b4 = 0x41a00000;
  local_87 = 1;
  local_94 = 0;
  uVar1 = *(undefined4 *)param_1;
  local_98 = 0;
  uVar2 = *(undefined4 *)(param_1 + 4);
  local_9c = 0;
  fVar3 = *(float *)(param_1 + 8);
  local_8c = 0;
  local_88 = 1;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  local_cc = uVar1;
  local_c8 = uVar2;
  local_c4 = fVar3 + 35.5;
  CTraceFilterSimple::CTraceFilterSimple
            (local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_dc,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
  }
  bVar4 = true;
  if (local_44 == 1.0) {
    local_e8 = 0.0;
    local_f8 = 0x10;
    iVar5 = 0;
    local_b8 = 0.0;
    local_bc = 1.0;
    while( true ) {
      local_b8 = local_b8 * 100.0;
      local_bc = local_bc * 100.0;
      local_b4 = 0x420e0000;
      local_94 = 0;
      local_98 = 0;
      local_87 = local_b8 * local_b8 + local_bc * local_bc != -1260.25;
      local_9c = 0;
      local_8c = 0;
      local_88 = 1;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      local_cc = uVar1;
      local_c8 = uVar2;
      local_c4 = fVar3 + 35.5;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
      }
      local_e8 = local_e8 + 0.3926991;
      iVar5 = iVar5 + (uint)(local_44 != 1.0);
      local_f8 = local_f8 + -1;
      if (local_f8 == 0) break;
      sincosf(local_e8,&local_e0,&local_e4);
      local_b8 = local_e0;
      local_bc = local_e4;
    }
    bVar4 = 7 < iVar5;
  }
  return bVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)