CNavArea::SetCorner
0x006fee60 · 631 bytes · __thiscall
_ZN8CNavArea9SetCornerE13NavCornerTypeRK6Vector
Decompiled
undefined (3 params)
/* CNavArea::SetCorner(NavCornerType, Vector const&) */
void __thiscall CNavArea::SetCorner(CNavArea *this,int param_2,float *param_3)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
if (param_2 == 1) {
fVar4 = *param_3;
fVar3 = *(float *)(this + 4);
*(float *)(this + 0x10) = fVar4;
fVar6 = *(float *)(this + 0x14);
fVar5 = param_3[1];
fVar7 = *(float *)(this + 0xc);
*(float *)(this + 8) = fVar5;
*(float *)(this + 0x24) = param_3[2];
fVar1 = *(float *)(this + 0x18);
goto LAB_006feec7;
}
if (param_2 < 2) {
if (param_2 == 0) {
fVar3 = *param_3;
fVar4 = *(float *)(this + 0x10);
*(float *)(this + 4) = fVar3;
fVar6 = *(float *)(this + 0x14);
fVar5 = param_3[1];
fVar1 = *(float *)(this + 0x18);
*(float *)(this + 8) = fVar5;
fVar7 = param_3[2];
*(float *)(this + 0xc) = fVar7;
goto LAB_006feec7;
}
}
else {
if (param_2 == 2) {
fVar4 = *param_3;
fVar3 = *(float *)(this + 4);
*(float *)(this + 0x10) = fVar4;
fVar5 = *(float *)(this + 8);
fVar6 = param_3[1];
fVar7 = *(float *)(this + 0xc);
*(float *)(this + 0x14) = fVar6;
fVar1 = param_3[2];
*(float *)(this + 0x18) = fVar1;
goto LAB_006feec7;
}
if (param_2 == 3) {
fVar3 = *param_3;
fVar4 = *(float *)(this + 0x10);
*(float *)(this + 4) = fVar3;
fVar5 = *(float *)(this + 8);
fVar6 = param_3[1];
fVar7 = *(float *)(this + 0xc);
*(float *)(this + 0x14) = fVar6;
*(float *)(this + 0x28) = param_3[2];
fVar1 = *(float *)(this + 0x18);
goto LAB_006feec7;
}
}
fVar4 = *param_3;
fVar6 = param_3[1];
fVar2 = param_3[2] - *(float *)(this + 0x34);
fVar3 = *(float *)(this + 4) + (fVar4 - *(float *)(this + 0x2c));
fVar5 = *(float *)(this + 8) + (fVar6 - *(float *)(this + 0x30));
fVar7 = *(float *)(this + 0xc) + fVar2;
fVar1 = *(float *)(this + 0x18) + fVar2;
*(float *)(this + 4) = fVar3;
*(float *)(this + 8) = fVar5;
fVar4 = (fVar4 - *(float *)(this + 0x2c)) + *(float *)(this + 0x10);
*(float *)(this + 0xc) = fVar7;
fVar6 = (fVar6 - *(float *)(this + 0x30)) + *(float *)(this + 0x14);
*(float *)(this + 0x18) = fVar1;
*(float *)(this + 0x24) = *(float *)(this + 0x24) + fVar2;
*(float *)(this + 0x10) = fVar4;
*(float *)(this + 0x14) = fVar6;
*(float *)(this + 0x28) = fVar2 + *(float *)(this + 0x28);
LAB_006feec7:
*(float *)(this + 0x34) = (fVar1 + fVar7) * 0.5;
*(float *)(this + 0x2c) = (fVar4 + fVar3) * 0.5;
*(float *)(this + 0x30) = (fVar6 + fVar5) * 0.5;
if ((fVar4 - fVar3 <= 0.0) || (fVar6 - fVar5 <= 0.0)) {
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x1c) = 0;
}
else {
*(float *)(this + 0x1c) = 1.0 / (fVar4 - fVar3);
*(float *)(this + 0x20) = 1.0 / (fVar6 - fVar5);
}
ComputeMinMaxCornerZ(this);
if ((ABS(*(float *)(this + 0x24) - *(float *)(this + 0x18)) < 0.05) &&
(ABS(*(float *)(this + 0x28) - *(float *)(this + 0x18)) < 0.05)) {
*(uint *)(this + 0x54) = *(uint *)(this + 0x54) | 0x20000000;
return;
}
*(uint *)(this + 0x54) = *(uint *)(this + 0x54) & 0xdfffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.