L L4D2node

CNavArea::IsRoughlySquare

0x006fbe00 · 57 bytes · __regparm2

_ZNK8CNavArea15IsRoughlySquareEv

Decompiled

undefined (0 params)

/* CNavArea::IsRoughlySquare() const */

uint __regparm2 CNavArea::IsRoughlySquare(void)

{
  undefined4 in_EDX;
  float fVar1;
  int in_stack_00000004;
  
  fVar1 = (*(float *)(in_stack_00000004 + 0x10) - *(float *)(in_stack_00000004 + 4)) /
          (*(float *)(in_stack_00000004 + 0x14) - *(float *)(in_stack_00000004 + 8));
  return (CONCAT31((int3)((uint)in_stack_00000004 >> 8),3.01 < fVar1) |
         CONCAT31((int3)((uint)in_EDX >> 8),fVar1 < 0.33222592)) ^ 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)