CNavArea::IsRoughlySquare
0x006fbe00 · 57 bytes · __regparm2
_ZNK8CNavArea15IsRoughlySquareEv
Decompiled
undefined (0 params)
/* CNavArea::IsRoughlySquare() const */
uint __regparm2 CNavArea::IsRoughlySquare(void)
{
undefined4 in_EDX;
float fVar1;
int in_stack_00000004;
fVar1 = (*(float *)(in_stack_00000004 + 0x10) - *(float *)(in_stack_00000004 + 4)) /
(*(float *)(in_stack_00000004 + 0x14) - *(float *)(in_stack_00000004 + 8));
return (CONCAT31((int3)((uint)in_stack_00000004 >> 8),3.01 < fVar1) |
CONCAT31((int3)((uint)in_EDX >> 8),fVar1 < 0.33222592)) ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.