L L4D2node

CNavArea::ResetNodes

0x006fb460 · 48 bytes · __thiscall

_ZN8CNavArea10ResetNodesEv

Decompiled

undefined (1 param)

/* CNavArea::ResetNodes() */

void __thiscall CNavArea::ResetNodes(CNavArea *this)

{
  *(undefined4 *)(this + 0xec) = 0;
  *(undefined4 *)(this + 0xf0) = 0;
  *(undefined4 *)(this + 0xf4) = 0;
  *(undefined4 *)(this + 0xf8) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)