CNavArea::CNavArea
0x006fa510 · 1102 bytes · __thiscall
_ZN8CNavAreaC2Ev
Decompiled
undefined (1 param)
/* CNavArea::CNavArea() */
void __thiscall CNavArea::CNavArea(CNavArea *this)
{
undefined4 uVar1;
int iVar2;
int iVar3;
undefined4 *puVar4;
CNavArea *pCVar5;
CNavArea *pCVar6;
bool bVar7;
pCVar6 = this + 0x58;
pCVar5 = pCVar6;
do {
if (CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()::
staticData == '\0') {
iVar3 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
if (iVar3 != 0) {
__cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
}
}
*(undefined4 **)pCVar5 =
&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()
::staticData;
pCVar5 = pCVar5 + 4;
} while (pCVar5 != this + 0x68);
bVar7 = CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()
::staticData == '\0';
*(undefined4 **)(this + 0x68) =
&CUtlVectorUltraConservative<NavLadderConnect,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData;
*(undefined4 **)(this + 0x6c) =
&CUtlVectorUltraConservative<NavLadderConnect,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData;
if (bVar7) {
iVar3 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
if (iVar3 != 0) {
__cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
}
}
*(undefined4 **)(this + 0x88) =
&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()::
staticData;
pCVar5 = this + 0x114;
*(undefined ***)this = &PTR__CNavArea_00ca1b88;
*(undefined ***)(this + 0x98) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x9c) = 0;
*(undefined4 *)(this + 0xa0) = 0xbf800000;
*(undefined ***)(this + 0xa8) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0xac) = 0;
*(undefined4 *)(this + 0xb0) = 0xbf800000;
*(undefined4 **)(this + 0xcc) =
&CUtlVectorUltraConservative<HidingSpot*,CUtlVectorUltraConservativeAllocator>::StaticData()
::staticData;
*(undefined4 **)(this + 0xd0) =
&CUtlVectorUltraConservative<SpotEncounter*,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData;
*(undefined4 *)(this + 0xfc) = 0;
*(undefined4 *)(this + 0x100) = 0;
*(undefined4 *)(this + 0x104) = 0;
*(undefined4 *)(this + 0x108) = 0;
do {
if (CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()::
staticData == '\0') {
iVar3 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
if (iVar3 != 0) {
__cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
}
}
*(undefined4 **)pCVar5 =
&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()
::staticData;
pCVar5 = pCVar5 + 4;
} while (pCVar5 != this + 0x124);
this[0x7c] = (CNavArea)((byte)this[0x7c] & 0xf0);
*(undefined4 *)(this + 0x3c) = 0;
iVar3 = TheNavMesh;
*(undefined4 *)(this + 0x74) = 0;
*(undefined4 *)(this + 0x70) = 0;
*(undefined4 *)(this + 0x50) = 0;
*(undefined4 *)(this + 0x78) = 0;
*(undefined4 *)(this + 0x54) = 0;
uVar1 = *(undefined4 *)(iVar3 + 0x460);
this[0xa4] = (CNavArea)0x0;
this[0x3a] = (CNavArea)0x0;
*(undefined4 *)(this + 0x40) = 0;
*(undefined4 *)(this + 0xec) = 0;
*(undefined4 *)(this + 0x94) = uVar1;
iVar3 = m_nextID;
*(undefined4 *)(this + 0xf0) = 0;
*(undefined4 *)(this + 0xf4) = 0;
*(undefined4 *)(this + 0xf8) = 0;
m_nextID = m_nextID + 1;
this[0x7f] = (CNavArea)0x0;
*(undefined4 *)(this + 0xbc) = 0;
*(undefined4 *)(this + 0xc4) = 0;
*(undefined4 *)(this + 0xb4) = 0;
*(undefined4 *)(this + 0xd4) = 0;
this[0x38] = (CNavArea)0x0;
*(undefined4 *)(this + 0xc0) = 0;
*(undefined4 *)(this + 200) = 0;
*(undefined4 *)(this + 0xb8) = 0;
*(undefined4 *)(this + 0xd8) = 0;
this[0x39] = (CNavArea)0x0;
*(int *)(this + 0x8c) = iVar3;
*(undefined4 *)(this + 0x90) = 0;
*(undefined4 *)(this + 0x10c) = 0;
bVar7 = CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()
::staticData == '\0';
*(undefined4 *)(this + 0x110) = 0;
this[0xa5] = (CNavArea)0x0;
puVar4 = *(undefined4 **)pCVar6;
iVar3 = 0;
if (bVar7) goto LAB_006fa772;
iVar3 = 0;
while( true ) {
if (puVar4 != &CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData) {
free(*(void **)pCVar6);
if (CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()
::staticData == '\0') {
iVar2 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
if (iVar2 != 0) {
__cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
}
}
*(undefined4 **)pCVar6 =
&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData;
}
iVar2 = iVar3 + 4;
if (iVar2 == 0x10) break;
pCVar6 = this + iVar3 + 0x5c;
puVar4 = *(undefined4 **)pCVar6;
iVar3 = iVar2;
if (CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()::
staticData == '\0') {
LAB_006fa772:
iVar2 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
if (iVar2 != 0) {
__cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
}
}
}
if (*(undefined4 **)(this + 0x68) !=
&CUtlVectorUltraConservative<NavLadderConnect,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData) {
free(*(undefined4 **)(this + 0x68));
*(undefined4 **)(this + 0x68) =
&CUtlVectorUltraConservative<NavLadderConnect,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData;
}
if (*(undefined4 **)(this + 0x6c) !=
&CUtlVectorUltraConservative<NavLadderConnect,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData) {
free(*(undefined4 **)(this + 0x6c));
*(undefined4 **)(this + 0x6c) =
&CUtlVectorUltraConservative<NavLadderConnect,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData;
}
bVar7 = CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()
::staticData == '\0';
this[0x3b] = (CNavArea)0xff;
*(undefined4 *)(this + 0xdc) = 0x3f800000;
puVar4 = *(undefined4 **)(this + 0x88);
*(undefined4 *)(this + 0xe0) = 0x3f800000;
*(undefined4 *)(this + 0xe4) = 0x3f800000;
*(undefined4 *)(this + 0xe8) = 0x3f800000;
*(undefined4 *)(this + 0x84) = 0;
if (bVar7) {
iVar3 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
if (iVar3 != 0) {
__cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
}
}
if (puVar4 != &CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData) {
free(*(void **)(this + 0x88));
if (CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()::
staticData == '\0') {
iVar3 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
if (iVar3 != 0) {
__cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
::StaticData()::staticData);
}
}
*(undefined4 **)(this + 0x88) =
&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::StaticData()
::staticData;
}
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x90) = 0xffffffff;
this[0x7c] = (CNavArea)((byte)this[0x7c] & 0xf | 0x50);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.