FindPositionInArea
0x006f95e0 · 613 bytes · __regparm3
_ZL18FindPositionInAreaP8CNavArea13NavCornerType
Decompiled
undefined (2 params)
/* FindPositionInArea(CNavArea*, NavCornerType) */
void __regparm3 FindPositionInArea(float *param_1,int param_2,int param_3)
{
uint uVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float local_10;
float local_c;
uVar1 = param_3 - 1;
if (uVar1 < 3) {
local_10 = (float)*(int *)(CSWTCH_2270 + uVar1 * 4);
fVar10 = (float)*(int *)(CSWTCH_2269 + uVar1 * 4);
fVar9 = local_10 * 12.5;
fVar4 = fVar10 * 12.5;
}
else {
fVar4 = 12.5;
fVar10 = 1.0;
fVar9 = 12.5;
local_10 = 1.0;
}
if (param_3 == 2) {
local_c = *(float *)(param_2 + 8);
fVar2 = *(float *)(param_2 + 0x10);
fVar3 = *(float *)(param_2 + 0x14);
fVar7 = *(float *)(param_2 + 0x18);
fVar8 = *(float *)(param_2 + 4);
fVar5 = fVar3;
fVar6 = fVar2;
}
else if (param_3 == 3) {
local_c = *(float *)(param_2 + 8);
fVar8 = *(float *)(param_2 + 4);
fVar3 = *(float *)(param_2 + 0x14);
fVar7 = *(float *)(param_2 + 0x28);
fVar2 = *(float *)(param_2 + 0x10);
fVar5 = fVar3;
fVar6 = fVar8;
}
else if (param_3 == 1) {
fVar2 = *(float *)(param_2 + 0x10);
local_c = *(float *)(param_2 + 8);
fVar7 = *(float *)(param_2 + 0x24);
fVar8 = *(float *)(param_2 + 4);
fVar3 = *(float *)(param_2 + 0x14);
fVar5 = local_c;
fVar6 = fVar2;
}
else {
fVar8 = *(float *)(param_2 + 4);
local_c = *(float *)(param_2 + 8);
fVar7 = *(float *)(param_2 + 0xc);
fVar2 = *(float *)(param_2 + 0x10);
fVar3 = *(float *)(param_2 + 0x14);
fVar5 = local_c;
fVar6 = fVar8;
}
fVar4 = fVar4 + fVar6;
param_1[2] = fVar7;
fVar9 = fVar9 + fVar5;
*param_1 = fVar4;
param_1[1] = fVar9;
if ((fVar4 < fVar8) || (fVar2 < fVar4)) {
fVar4 = local_10 * 0.5 * (fVar3 - local_c) + fVar5;
}
else {
if ((local_c <= fVar9) && (fVar9 <= fVar3)) {
return;
}
fVar4 = local_10 * 0.5 * (fVar3 - local_c) + fVar5;
param_1[1] = fVar4;
if ((local_c <= fVar4) && (fVar4 <= fVar3)) {
return;
}
}
param_1[1] = fVar9;
fVar7 = fVar10 * 0.5 * (fVar2 - fVar8) + fVar6;
*param_1 = fVar7;
if (((fVar7 < fVar8) || (fVar2 < fVar7)) ||
(((fVar9 < local_c || (fVar3 < fVar9)) &&
((param_1[1] = fVar4, fVar4 < local_c || (fVar3 < fVar4)))))) {
fVar10 = fVar10 + fVar6;
local_10 = local_10 + fVar5;
*param_1 = fVar10;
param_1[1] = local_10;
if ((fVar10 < fVar8) || (((fVar2 < fVar10 || (local_10 < local_c)) || (fVar3 < local_10)))) {
param_1[1] = fVar5;
*param_1 = fVar6;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.