L L4D2node

CBaseMoveBehavior::CalculateTimeAdvancementForSpeed

0x006f8200 · 37 bytes · __thiscall

_ZN17CBaseMoveBehavior32CalculateTimeAdvancementForSpeedEff

Decompiled

undefined (3 params)

/* CBaseMoveBehavior::CalculateTimeAdvancementForSpeed(float, float) */

longdouble __thiscall
CBaseMoveBehavior::CalculateTimeAdvancementForSpeed
          (CBaseMoveBehavior *this,float param_1,float param_2)

{
  return (longdouble)(param_2 * *(float *)(this + 0x48c) * param_1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)