CBaseMoveBehavior::IsAtSequenceStart
0x006f8170 · 76 bytes · __thiscall
_ZN17CBaseMoveBehavior17IsAtSequenceStartEv
Decompiled
undefined (1 param)
/* CBaseMoveBehavior::IsAtSequenceStart() */
bool __thiscall CBaseMoveBehavior::IsAtSequenceStart(CBaseMoveBehavior *this)
{
if (*(int *)(this + 0x490) == 0) {
return true;
}
if (((*(float *)(this + 0x484) != 0.0) && (*(float *)(this + 0x2d0) <= *(float *)(this + 0x484)))
&& (*(int *)(*(int *)(this + 0x490) + 0x474) == 0)) {
return *(int *)(this + 0x494) == 0;
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.