CPathKeyFrame::SetKeyAngles
0x006f7e80 · 62 bytes · __cdecl
_ZN13CPathKeyFrame12SetKeyAnglesE6QAngle
Decompiled
undefined (1 param)
/* CPathKeyFrame::SetKeyAngles(QAngle) */
void CPathKeyFrame::SetKeyAngles
(int param_1,undefined4 param_2,undefined4 param_3,undefined4 param_4)
{
*(undefined4 *)(param_1 + 0x44c) = param_2;
*(undefined4 *)(param_1 + 0x450) = param_3;
*(undefined4 *)(param_1 + 0x454) = param_4;
AngleQuaternion((QAngle *)(param_1 + 0x44c),(Quaternion *)(param_1 + 0x458));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.