GetPositionInterpolator
0x006f7a30 · 48 bytes · __cdecl
_Z23GetPositionInterpolatori
Decompiled
undefined (1 param)
/* GetPositionInterpolator(int) */
void GetPositionInterpolator(int param_1)
{
undefined4 uVar1;
if (*(int *)(g_pPositionInterpolators + param_1 * 4) != 0) {
return;
}
uVar1 = Motion_GetPositionInterpolator(param_1);
*(undefined4 *)(g_pPositionInterpolators + param_1 * 4) = uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.