CBaseMoveBehavior::MoveDone
0x006f78b0 · 149 bytes · __thiscall
_ZN17CBaseMoveBehavior8MoveDoneEv
Decompiled
undefined (1 param)
/* CBaseMoveBehavior::MoveDone() */
void __thiscall CBaseMoveBehavior::MoveDone(CBaseMoveBehavior *this)
{
code *UNRECOVERED_JUMPTABLE;
char cVar1;
char *pcVar2;
int iVar3;
pcVar2 = "";
if (*(char **)(this + 0x7c) != (char *)0x0) {
pcVar2 = *(char **)(this + 0x7c);
}
iVar3 = _V_stricmp(pcVar2,"move_keyframed");
if (iVar3 == 0) {
iVar3 = *(int *)(this + 0x4a4);
cVar1 = (**(code **)(*(int *)this + 0x324))(this,iVar3);
if (cVar1 == '\0') {
(**(code **)(*(int *)this + 0x324))(this,-iVar3);
UNRECOVERED_JUMPTABLE = *(code **)(this + 0x14);
goto joined_r0x006f793f;
}
}
UNRECOVERED_JUMPTABLE = *(code **)(this + 0x14);
joined_r0x006f793f:
if (UNRECOVERED_JUMPTABLE == (code *)0x0) {
return;
}
if (((uint)UNRECOVERED_JUMPTABLE & 1) == 0) {
/* WARNING: Could not recover jumptable at 0x006f78f3. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
/* WARNING: Could not recover jumptable at 0x006f7907. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(UNRECOVERED_JUMPTABLE + *(int *)(this + *(int *)(this + 0x18)) + -1))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.