CMoveHelperServer::StartSound
0x006f6fd0 · 121 bytes · __thiscall
_ZN17CMoveHelperServer10StartSoundERK6VectorPKc
Decompiled
undefined (3 params)
/* CMoveHelperServer::StartSound(Vector const&, char const*) */
void __thiscall CMoveHelperServer::StartSound(CMoveHelperServer *this,Vector *param_1,char *param_2)
{
int iVar1;
CRecipientFilter local_2c [32];
CRecipientFilter::CRecipientFilter(local_2c);
/* try { // try from 006f6fed to 006f7035 has its CatchHandler @ 006f704c */
CRecipientFilter::AddRecipientsByPAS(local_2c,param_1);
if (*(int *)(*(int *)(this + 4) + 0x30) == 0) {
iVar1 = 0;
}
else {
iVar1 = *(int *)(*(int *)(this + 4) + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::EmitSound((IRecipientFilter *)local_2c,iVar1,param_2,(Vector *)0x0,0.0,(float *)0x0);
CRecipientFilter::~CRecipientFilter(local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.