CMoveHelperServer::CMoveHelperServer
0x006f6ed0 · 74 bytes · __thiscall
_ZN17CMoveHelperServerC2Ev
Decompiled
undefined (1 param)
/* CMoveHelperServer::CMoveHelperServer() */
void __thiscall CMoveHelperServer::CMoveHelperServer(CMoveHelperServer *this)
{
void *pvVar1;
*(undefined ***)this = &PTR_GetName_00ca05c8;
*(undefined4 *)(this + 0xc) = 0x80;
*(undefined4 *)(this + 0x10) = 0;
pvVar1 = malloc(0x3000);
*(undefined4 *)(this + 0x14) = 0;
*(void **)(this + 8) = pvVar1;
*(void **)(this + 0x18) = pvVar1;
*(undefined4 *)(this + 4) = 0;
IMoveHelper::sm_pSingleton = this;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.