L L4D2node

CMoveHelperServer::PlaybackEventFull

0x006f6430 · 5 bytes · __cdecl

_ZN17CMoveHelperServer17PlaybackEventFullEiitfR6VectorS1_ffiiii

Decompiled

undefined (12 params)

/* CMoveHelperServer::PlaybackEventFull(int, int, unsigned short, float, Vector&, Vector&, float,
   float, int, int, int, int) */

void CMoveHelperServer::PlaybackEventFull
               (int param_1,int param_2,ushort param_3,float param_4,Vector *param_5,Vector *param_6
               ,float param_7,float param_8,int param_9,int param_10,int param_11,int param_12)

{
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)