CMoveHelperServer::PlaybackEventFull
0x006f6430 · 5 bytes · __cdecl
_ZN17CMoveHelperServer17PlaybackEventFullEiitfR6VectorS1_ffiiii
Decompiled
undefined (12 params)
/* CMoveHelperServer::PlaybackEventFull(int, int, unsigned short, float, Vector&, Vector&, float,
float, int, int, int, int) */
void CMoveHelperServer::PlaybackEventFull
(int param_1,int param_2,ushort param_3,float param_4,Vector *param_5,Vector *param_6
,float param_7,float param_8,int param_9,int param_10,int param_11,int param_12)
{
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.