CTriggerBrush::StartTouch
0x006f5f50 · 120 bytes · __thiscall
_ZN13CTriggerBrush10StartTouchEP11CBaseEntity
Decompiled
undefined (2 params)
/* CTriggerBrush::StartTouch(CBaseEntity*) */
void __thiscall CTriggerBrush::StartTouch(CTriggerBrush *this,CBaseEntity *param_1)
{
char cVar1;
cVar1 = PassesInputFilter(this,param_1,*(int *)(this + 0x488));
if (((cVar1 != '\0') && (((byte)this[0x488] & 8) == 0)) &&
(COutputEvent::FireOutput((COutputEvent *)(this + 0x440),param_1,(CBaseEntity *)this,0.0),
*(int *)(this + 0x48c) == 0)) {
CBaseEntity::StartTouch((CBaseEntity *)this);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.