CMaterialModifyControl::InputStartAnimSequence
0x006f4010 · 884 bytes · __thiscall
_ZN22CMaterialModifyControl22InputStartAnimSequenceER11inputdata_t
Decompiled
undefined (2 params)
/* CMaterialModifyControl::InputStartAnimSequence(inputdata_t&) */
void __thiscall
CMaterialModifyControl::InputStartAnimSequence(CMaterialModifyControl *this,inputdata_t *param_1)
{
CMaterialModifyControl CVar1;
CBaseEdict *pCVar2;
char *pcVar3;
undefined4 uVar4;
long lVar5;
long lVar6;
long lVar7;
int iVar8;
undefined1 *puVar9;
int in_GS_OFFSET;
double dVar10;
char local_11f [255];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)(param_1 + 0x18) == 2) {
pcVar3 = "";
if (*(char **)(param_1 + 8) != (char *)0x0) {
pcVar3 = *(char **)(param_1 + 8);
}
}
else {
pcVar3 = (char *)variant_t::ToString((variant_t *)(param_1 + 8));
}
V_strncpy(local_11f,pcVar3,0xff);
pcVar3 = strtok(local_11f," ");
if ((pcVar3 != (char *)0x0) && (*pcVar3 != '\0')) {
lVar5 = strtol(pcVar3,(char **)0x0,10);
pcVar3 = strtok((char *)0x0," ");
if ((pcVar3 != (char *)0x0) && (*pcVar3 != '\0')) {
lVar6 = strtol(pcVar3,(char **)0x0,10);
pcVar3 = strtok((char *)0x0," ");
if ((pcVar3 != (char *)0x0) && (*pcVar3 != '\0')) {
dVar10 = strtod(pcVar3,(char **)0x0);
pcVar3 = strtok((char *)0x0," ");
if ((pcVar3 != (char *)0x0) && (*pcVar3 != '\0')) {
lVar7 = strtol(pcVar3,(char **)0x0,10);
if (lVar5 != *(int *)(this + 0x740)) {
if (this[0x6c] == (CMaterialModifyControl)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CMaterialModifyControl)((byte)this[0x70] | 1);
}
*(long *)(this + 0x740) = lVar5;
}
if (lVar6 != *(int *)(this + 0x744)) {
if (this[0x6c] == (CMaterialModifyControl)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CMaterialModifyControl)((byte)this[0x70] | 1);
}
*(long *)(this + 0x744) = lVar6;
}
if ((float)dVar10 != *(float *)(this + 0x74c)) {
CServerNetworkProperty::NetworkStateChanged((short)this + 0x24);
*(float *)(this + 0x74c) = (float)dVar10;
}
if ((CMaterialModifyControl)(lVar7 != 0) != this[0x748]) {
if (this[0x6c] == (CMaterialModifyControl)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CMaterialModifyControl)((byte)this[0x70] | 1);
}
this[0x748] = (CMaterialModifyControl)(lVar7 != 0);
}
if (*(int *)(this + 0x760) != 2) {
if (this[0x6c] == (CMaterialModifyControl)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CMaterialModifyControl)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x760) = 2;
}
CVar1 = this[0x750];
if (CVar1 != (CMaterialModifyControl)((byte)CVar1 ^ 1)) {
if (this[0x6c] == (CMaterialModifyControl)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CMaterialModifyControl)((byte)this[0x70] | 1);
}
this[0x750] = (CMaterialModifyControl)((byte)CVar1 ^ 1);
}
goto LAB_006f409f;
}
}
}
}
uVar4 = CBaseEntity::GetDebugName((CBaseEntity *)this);
puVar9 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
puVar9 = *(undefined1 **)(this + 0x7c);
}
Warning("%s (%s) received StartAnimSequence input without correct parameters. Syntax: <Frame Start> <Frame End> <Frame Rate> <Loop>\nSetting <Frame End> to -1 uses the last frame of the texture. <Loop> should be 1 or 0.\n"
,puVar9,uVar4);
LAB_006f409f:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.