MapEntity_PrecacheEntity
0x006f1030 · 184 bytes · __cdecl
_Z24MapEntity_PrecacheEntityPKcRi
Decompiled
undefined (2 params)
/* MapEntity_PrecacheEntity(char const*, int&) */
void MapEntity_PrecacheEntity(char *param_1,int *param_2)
{
char cVar1;
CBaseEntity *this;
int in_GS_OFFSET;
char *local_81c;
int local_818;
char *local_814;
char local_810 [2048];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
local_818 = *param_2;
local_81c = param_1;
local_814 = param_1;
cVar1 = CEntityMapData::ExtractValue((CEntityMapData *)&local_81c,"classname",local_810);
if (cVar1 == '\0') {
Error("classname missing from entity!\n");
}
this = (CBaseEntity *)CreateEntityByName(local_810,-1,true);
if (this != (CBaseEntity *)0x0) {
CBaseEntity::ParseMapData(this,(CEntityMapData *)&local_81c);
(**(code **)(*(int *)this + 0x6c))(this);
UTIL_RemoveImmediate(this);
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.