CLogicMeasureMovement::SetTargetReference
0x006ef0f0 · 176 bytes · __thiscall
_ZN21CLogicMeasureMovement18SetTargetReferenceEPKc
Decompiled
undefined (2 params)
/* CLogicMeasureMovement::SetTargetReference(char const*) */
void __thiscall CLogicMeasureMovement::SetTargetReference(CLogicMeasureMovement *this,char *param_1)
{
uint uVar1;
int *piVar2;
uint *puVar3;
undefined *puVar4;
piVar2 = (int *)CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,param_1,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
if (piVar2 == (int *)0x0) {
*(undefined4 *)(this + 0x458) = 0xffffffff;
}
else {
puVar3 = (uint *)(**(code **)(*piVar2 + 0xc))(piVar2);
puVar4 = g_pEntityList;
uVar1 = *puVar3;
*(uint *)(this + 0x458) = uVar1;
if ((((uVar1 != 0xffffffff) &&
(puVar4 = puVar4 + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
return;
}
}
Warning();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.